Baldurwind is a mechanical total conversion for OpenMW. More features are planned, but in essence, Baldurwind's goal is to convert Morrowind into turn-based, party RPG!
The idea was inspired due to the sheer popularity of Baldur's Gate 3 (obviously) and some of my longstanding grievances with the combat system. There's not enough audiovisual feedback in typical Morrowind combat, so instead of removing hit chance (as I did in another mod), I designed some mechanics which enable the game to (in my opinion) more properly lean into that idea.