guide

Experiments and Oddities

Executable SSS documentation for useful, strange, and deliberately excessive module combinations.

These are not the core recipes. They are a small gallery of executable documentation: each module demonstrates several SSS primitives at once, stresses an interaction that a basic example does not, and states the catch before showing the YAML.

The shared rule is simple: SSS gets one shot when an object becomes active. Nothing here is a hidden polling loop or a substitute for an event-driven Lua script. Objects change when activation-time conditions match, and normal save-state semantics determine what remains changed, while once controls whether the rule may apply again.

The corresponding YAML files are source fixtures under Examples/. Copy one into scripts/staticSwitcher/data/ only after reading its catch. Several examples use FlexTag conventions or deliberately dramatic effects.