Mod Morrowind active
Baldurwind
Turn-based Combat For Morrowind!
- Stable
- not released
- Development
- 0.1.2-dev.4
- Runs on
- OpenMW any version
- Package
- Single directory
Overview
Baldurwind is a mechanical total conversion for OpenMW. More features are planned, but in essence, Baldurwind's goal is to convert Morrowind into turn-based, party RPG!
The idea was inspired due to the sheer popularity of Baldur's Gate 3 (obviously) and some of my longstanding grievances with the combat system. There's not enough audiovisual feedback in typical Morrowind combat, so instead of removing hit chance (as I did in another mod), I designed some mechanics which enable the game to (in my opinion) more properly lean into that idea.
Usage
Baldurwind is specifically designed to be compatible with whatever the latest stable release of OpenMW is. At the time of this writing, that is 0.48. To the best of my knowledge, Baldurwind still works on development builds as of commit cd116ebe5f .
Otherwise, just follow the installation instructions below and be ready for a hard time. Turn-based Morrowind is extremely punishing and necessitates a proper build, and having friends along helps quite a bit. If you don't typically play with followers or companions, you probably will now!
Pairs great with AttendMe and OpenNeverMind.

Credits
- All code in this repository was generated by Dave Corley under the GPL3 License.
- Please enjoy my content, hack away as you please, and respect the freedoms of your fellow creators in the meantime.
- Everyone in the MMC who kept constantly going on about how good BG3 was, thank you for annoying me into making this.
Install
Single directory · 0.1.2-dev.4
OpenMW, by handextract, then add these lines to openmw.cfg
- Extract the archive to a folder of its own, for example
C:/Games/OpenMW-Mods/Baldurwind. - Add the lines below to
openmw.cfg. Keep them after thedata=lines of anything this mod depends on. - Open the launcher and check the load order. Content files load in the order listed here.
data="C:/Games/OpenMW-Mods/Baldurwind"
content=baldurwind.omwaddon
Replace the folder with wherever you extracted the archive.
DreamWeave clientsCHIMERA and other tools that read the manifest
Give the tool this page's address, or the manifest directly. It finds the release for its channel, checks compatibility and dependencies, downloads from any listed source and refuses bytes whose SHA-256 does not match.
- Project id
- d5424da4-bc27-4833-8758-4a1c14ffff03
- Manifest
- https://dreamweave-mp.github.io/S3ctors-S3cret-St4sh/dreamweave/projects/d5424da4-bc27-4833-8758-4a1c14ffff03.json
What is in the archive
- baldurwind.zip
- baldurwind.omwaddonand the rest of the data directory
- baldurwind-Documentation/this page and its docs, readable offline
- baldurwind-dwmod.tomlthe project's mod.toml
- dreamweave.release.jsonwhat this archive is, for tools
Compatibility
Anything not listed here is untested.
Runs on
- OpenMWany version
Releases
-
0.5 stable unreleased
-
0.1.1 stable unverified
-
0.1 stable unverified
Discussion
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