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S3ctor’s S3cret St4sh

Mod Morrowind active

Baldurwind

Turn-based Combat For Morrowind!

Stable
not released
Development
0.1.2-dev.4
Runs on
OpenMW any version
Package
Single directory

Overview

Baldurwind is a mechanical total conversion for OpenMW. More features are planned, but in essence, Baldurwind's goal is to convert Morrowind into turn-based, party RPG!

The idea was inspired due to the sheer popularity of Baldur's Gate 3 (obviously) and some of my longstanding grievances with the combat system. There's not enough audiovisual feedback in typical Morrowind combat, so instead of removing hit chance (as I did in another mod), I designed some mechanics which enable the game to (in my opinion) more properly lean into that idea.

Usage

Baldurwind is specifically designed to be compatible with whatever the latest stable release of OpenMW is. At the time of this writing, that is 0.48. To the best of my knowledge, Baldurwind still works on development builds as of commit cd116ebe5f .

Otherwise, just follow the installation instructions below and be ready for a hard time. Turn-based Morrowind is extremely punishing and necessitates a proper build, and having friends along helps quite a bit. If you don't typically play with followers or companions, you probably will now!

Pairs great with AttendMe and OpenNeverMind.

Morrowind Modathon 2024

Credits

  • All code in this repository was generated by Dave Corley under the GPL3 License.
  • Please enjoy my content, hack away as you please, and respect the freedoms of your fellow creators in the meantime.
  • Everyone in the MMC who kept constantly going on about how good BG3 was, thank you for annoying me into making this.

Install

Single directory · 0.1.2-dev.4

OpenMW, by handextract, then add these lines to openmw.cfg
  1. Extract the archive to a folder of its own, for example C:/Games/OpenMW-Mods/Baldurwind.
  2. Add the lines below to openmw.cfg. Keep them after the data= lines of anything this mod depends on.
  3. Open the launcher and check the load order. Content files load in the order listed here.
data="C:/Games/OpenMW-Mods/Baldurwind"
content=baldurwind.omwaddon

Replace the folder with wherever you extracted the archive.

DreamWeave clientsCHIMERA and other tools that read the manifest

Give the tool this page's address, or the manifest directly. It finds the release for its channel, checks compatibility and dependencies, downloads from any listed source and refuses bytes whose SHA-256 does not match.

Project id
d5424da4-bc27-4833-8758-4a1c14ffff03
Manifest
https://dreamweave-mp.github.io/S3ctors-S3cret-St4sh/dreamweave/projects/d5424da4-bc27-4833-8758-4a1c14ffff03.json

What is in the archive

  • baldurwind.zip
    • baldurwind.omwaddonand the rest of the data directory
    • baldurwind-Documentation/this page and its docs, readable offline
    • baldurwind-dwmod.tomlthe project's mod.toml
    • dreamweave.release.jsonwhat this archive is, for tools

Compatibility

Anything not listed here is untested.

Runs on

  • OpenMWany version
  1. 0.5 stable unreleased 2026-09-29

  2. 0.1.1 stable unverified 2024-05-28

  3. 0.1 stable unverified 2024-05-27

Discussion

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