These recipes turn the shipped SSS examples into focused patterns. Put each module in an active data directory under scripts/staticSwitcher/data/. Use either static replacement fields or instances, never both. If SSS is not installed, start with Getting Started and its five-minute test.
Choose a recipe
- Static modules in the wild — study released SSS replacers and compatibility modules.
- Basic static replacement — swap a mesh everywhere.
- Contextual static replacement — restrict a mesh swap by cell, region, or exterior grid.
- Wildlife randomization — give creature instances a persistent or per-load random scale.
- Quest-state world patching — gate a world replacement on a journal stage.
- Randomized object creation — scatter created objects around an active trigger.
- Loot, locks, and traps — modify containers and doors with level and chance gates.
- Actor scaling and equipment — target one actor, equip items, and set scale.
- Dungeon creature repopulation — recreate dead, respawning-marked creatures in tagged dungeon cells.
- Scheduled teleportation — move an actor when activation-time conditions match.
For range semantics, use Comparison and Random Ranges. Comparison ranges test values; random ranges sample them. They use different syntax.
Static Modules in the Wild
Released Morrowind mods that use SSS static replacement modules.
Basic Static Replacement
Replace one mesh everywhere with a static module.
Contextual Static Replacement
Limit a static mesh replacement to named cells, regions, or exterior coordinates.
Wildlife Randomization
Give creature instances a random scale while choosing whether the result persists.
Quest-State World Patching
Change levelled world objects when a quest reaches a journal stage.
Randomized Object Creation
Create a chance-based scatter of objects around an active trigger.
Loot, Locks, and Traps
Add container loot and scale dungeon locks and traps by player level.
Actor Scaling and Equipment
Target one placed actor, equip a set, and apply an absolute scale.
Dungeon Creature Repopulation
Recreate dead creatures from their base records in selected dungeon cells.
Scheduled Teleportation
Move an actor to different destinations when activation-time hours match.