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example

Examples

Examples lead with working code, then point back to the API contract and the relevant context rules.

Learn a concept

  • First integration: installation, a complete player script, and expected log output.
  • UI Recipes: low-level compositions plus H3UI settings, grids, tabs, dialogs, and searchable lists.
  • Debounced input: refresh only after changes settle.
  • Periodic checks: poll without confusing interval coalescing with catch-up execution.
  • Pooling and Signals: synchronous payload reuse, explicit ownership, and cleanup on error.

From the St4sh

These are production junctions rather than toy tutorials. Each one shows several H3 contracts working beside one another in a real subsystem.