Libraryactive
DOOM for Jess
DOOM's game simulation in Luau, for Jess: WAD reading, the renderer, demos, saves and netgames. Ships no IWAD; bring a legally obtained WAD.
- stable
- 0.1.0
- requires
- 0
- used by
- 0
Toolactive
DreamWeave Site
The static site generator every DreamWeave site, and Jess's own documentation, is built with.
- stable
- 0.1.1
- requires
- 0
- used by
- 1
Asset packactive
DreamWeave Theme
Every template, stylesheet, font, image and script a DreamWeave site is presented with, as one Jess package.
- stable
- 0.2.0
- requires
- 0
- used by
- 1
Toolactive
S3LightFixes
Generate a plugin that retunes every light in your OpenMW load order: color, radius, duration and flicker, from one command.
- stable
- 1.1.0
- requires
- 4
- used by
- 1
at S3LightFixes
Toolactive
add-vanilla-refs
Adds the vanilla references a plugin's cells lost back from the masters, a Jess package and command in Luau.
- stable
- 0.1.0
- requires
- 2
- used by
- 2
Libraryactive
codecs-lab
Compression research for Jess and l3i: interoperable Luau codecs, pure and hybrid, measured against the native @dream/bytes bindings.
- stable
- 0.1.0
- requires
- 0
- used by
- 0
at codecs-lab
Toolactive
dream-archivetool
Inspects, extracts, creates and updates Bethesda BSA and BA2 archives over dream-archive, as a Jess package and command in Luau.
- stable
- 0.1.0
- requires
- 1
- used by
- 1
Libraryactive
dream-scene
Renderer-agnostic 3D scene and world presentation storage for Jess, a Luau package.
- stable
- 0.1.0
- requires
- 0
- used by
- 0
at dream-scene
Libraryactive
dream_archive
Read, extract and write Bethesda BSA and BA2 archives, from Morrowind to Starfield, as a Jess package in Luau.
- stable
- 2.0.0
- requires
- 0
- used by
- 3
Libraryactive
dreamwind-sql
Relational views over TES3 plugins, NIF models and an OpenMW VFS for JessQL: the adapter, with no engine semantics of its own.
- stable
- 0.2.0
- requires
- 5
- used by
- 1
Toolactive
merge-to-master
Merges a plugin's objects and topics into its master, deleted records removed, as a Jess command in Luau.
- stable
- 0.1.0
- requires
- 2
- used by
- 2
Toolactive
merged-lands
Merges the landscape of a load order into one plugin, heights and textures reconciled the way OpenMW reads them, as a Jess command in Luau.
- stable
- 0.1.1
- requires
- 4
- used by
- 1
at merged-lands
Toolactive
nif-assets
Checks the NIF models of a mod against the VFS they load from, naming what is missing, misnamed or malformed, as a Jess command in Luau.
- stable
- 0.1.1
- requires
- 2
- used by
- 2
at nif-assets
Libraryactive
openmw-config
Read, compose and write OpenMW's openmw.cfg chains, as a Jess package in Luau.
- stable
- 4.2.0
- requires
- 0
- used by
- 9
Libraryactive
openmw-content
A load order's content files, opened in order through esm: which file each entry resolves to, its masters, and what failed, as a Jess package in Luau.
- stable
- 0.1.0
- requires
- 1
- used by
- 5
Toolactive
openmw-import-morrowind
Imports a Morrowind.ini into an OpenMW configuration the way openmw-iniimporter does, byte for byte, as a Jess command in Luau.
- stable
- 0.1.0
- requires
- 2
- used by
- 1
Libraryactive
openmw-install
An OpenMW installation, opened: its configuration chain, its virtual file system and its content list, with activation and saving, as a Jess package in Luau.
- stable
- 0.1.0
- requires
- 2
- used by
- 7
Libraryactive
openmw-workbench
A workbench over OpenMW data on Jess: plugins, saves, models and the VFS, queried through JessQL, in Luau.
- stable
- 0.7.1
- requires
- 5
- used by
- 1
Toolactive
plugin-assets
Checks the assets a plugin refers to against the VFS, naming what OpenMW would refuse, drop or miss, as a Jess command in Luau.
- stable
- 0.1.0
- requires
- 3
- used by
- 2
Libraryactive
recast-luau
A pure-Luau port of RecastNavigation and Detour for Jess: navmesh building and pathfinding with no C or C++ ABI.
- stable
- 0.2.0
- requires
- 0
- used by
- 0
at recast-luau
Libraryactive
st4sh-scripts
St4sh graphics and build scripts for Jess: the Morrowind UI generator, H3 artwork and chrome tools, COD3X generators and the atlas utility, over magick.
- stable
- 0.1.1
- requires
- 1
- used by
- 0
Toolactive
tes3-saves
Reads, strips and repairs Morrowind and OpenMW saves, verified in memory before anything is written, as a Jess package and command in Luau.
- stable
- 0.1.0
- requires
- 2
- used by
- 3
at tes3-saves
Libraryactive
vfstool_lib
OpenMW's virtual file system as a Jess package in Luau: provider stacks, conflict and provenance reports, locks and materialization.
- stable
- 2.0.0
- requires
- 1
- used by
- 7
at vfstool
Modactive
Candlelight
Lights that know what time it is. Candles gutter, lanterns dim in storms, and every flame in Vvardenfell follows the hour.
- stable
- 1.1.0
- runs on
- OpenMW >=0.49
- runs on
- Lua API >=60
- requires
- 1
- used by
- 0
Toolactive
DreamWeave Mod Template
The DreamWeave Mod Template's build tool: validates, builds, releases and records a DreamWeave site's projects, through jess.
- stable
- 0.4.1
- requires
- 4
- used by
- 0
Libraryactive
Tallow
A tiny OpenMW Lua library that wakes your script at dusk, at dawn, or on the hour.
- stable
- 1.0.0
- runs on
- OpenMW >=0.49
- runs on
- any platform
- requires
- 0
- used by
- 1
Toolactive
dream_propaganda
OPERATION: BUILD SOMETHING, DreamWeave's recruitment posters, drawn by Jess in JSL from their copy, two logos and installed fonts.
- stable
- 0.1.0
- requires
- 2
- used by
- 0
Modactive
Baldurwind
Turn-based Combat For Morrowind!
- development
- 0.1.2-dev.4
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Beta Icons Restored and Reimagined
Replacement icons for skills, spells, and stats inspired by Bethesda's original art style.
- development
- 0.821-dev.6
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
CHIM 2090
Dark Souls 1-inspired combat system for OpenMW
- development
- 0.0.1-dev.23
- runs on
- OpenMW >=0.50
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
CHIM Climbing
Mantling and Climbing for OpenMW (0.49)
- development
- 0.511-dev.6
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Toolactive
Cod3x
OpenMW Lua tooling, context-aware annotations, and the OpenMW-Lua engineering field manual.
- development
- 1.1-dev.8
- requires
- 0
- used by
- 0
Modactive
Crassified Navigation
Get Lost for OpenMW! Hide your map and feel the pain.
- development
- 1.1-dev.7
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
DR1P
Visual rings, amulets, belts, and other miscellaneous effect items for OpenMW.
- development
- 0.0.1-dev.47
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Fargoth Assassins
Fargoth may take his revenge upon weak adventurers. Are you prepared to face his wrath?
- development
- 0.6-dev.5
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
FlexTag
A community tagging standard for Morrowind records and cells. Tags dungeons, items, NPCs, ingredients, civic spaces, and more. Built as a dependency for mods like Static Switching System.
- development
- 1.0.2-dev.3
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
H3lp Yours3lf
A shared OpenMW-Lua utility layer built from reusable code proven across multiple mods.
- development
- 0.821-dev.59
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Hawk3ye
OpenMW Zooming, with high degrees of interoperability.
- development
- 0.521-dev.6
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Horiz0n
View distance manager implemented in OpenMW-Lua to maximize framerate *and* viewing distance whenever possible.
- development
- 1.3-dev.12
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
I Am Basket
Ridiculous playable baskets mod for OpenMW. Implements a whole basket-focused character controller with gravity and friction.
- development
- 0.0.1-dev.3
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Luamics
Mimics for OpenMW, inspired by Dark Souls, based on concit's Mimic assets.
- development
- 0.2-dev.4
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Monochrome User Interface Supplement
Monochrome UI supplement is, well... a monochrome UI supplement.
- development
- 1.1-dev.7
- runs on
- OpenMW >=0.48, <0.51
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
P37z
Mount and ride any creature in OpenMW, with full AI support!
- development
- 0.0.1-dev.6
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Pr0f1l3r
Streamlined version of UI Modes, focused on simplified menu interactions.
- development
- 0.0.1-dev.16
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
S3maphore
Modern music management for OpenMW, inspired by MUSE and Dynamic Music.
- development
- 0.9631-dev.30
- runs on
- OpenMW >=0.51
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
S3ui
Replacement OpenMW UI experiment with a prototype player inventory window.
- development
- 0.0.1-dev.138
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
S4V3R
Lightweight, combat-aware autosave management with optional rest and cell change saves.
- development
- 1.51-dev.5
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Sh4des
Collection of shaders developed by S3ctor for OpenMW.
- development
- 0.0.1-dev.12
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Starwind Map Expansion
Replacement map for StarWind supporting either base OpenMW 0.51 or [Stanislaw's paper map mod](https://www.nexusmods.com/morrowind/mods/58059).
- development
- 0.0.1-dev.3
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Starwind Merged Plugin Project
Reproducible Definitive Starwind builds with recursive master decoupling, audited dialogue behavior, and a validated Star_Data/Starwind split.
- development
- 1.01-dev.6
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Starwind PVP
Assets for Starwind PVP mode inspired by testman's old tes3mp deathmatch script.
- development
- 0.2-dev.4
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Static Switching System
Make patches and replacers for OpenMW using only YAML files!
- development
- 1.1-dev.10
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
T4rg3t5
Lock on. Stay on. Dark Souls 1-inspired targeting for the modern outlander.
- development
- 1.01-dev.14
- runs on
- OpenMW >=0.50
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Talk To The H4ND
Stylized HUD replacement for OpenMW featuring a Tribunal Hand or Diablo-Style health bars!
- development
- 0.0.1-dev.8
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Toolgun
Toolgun is a port of the eponymous swiss-army-revolver from Garry's Mod, purpose built for OpenMW.
- development
- 0.1.1-dev.5
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Transmog Menu
OpenMW reimplementation of MWSE's Cosmetic Overrides.
- development
- 0.7-dev.11
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
UI Modes Slim
Streamlined version of UI Modes, focused on simplified menu interactions.
- development
- 0.2-dev.5
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Modactive
Visual Soul Gems
Give filled soul gems distinct visuals in OpenMW with four selectable or randomized styles, including support for black soul gems.
- development
- 1.2-dev.5
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
Libraryactive
dream-path
Byte-first normalized virtual resource paths: one spelling for every asset lookup in DreamWeave and OpenMW-style tools.
- stable
- 1.1.0
- requires
- 0
- used by
- 0
at dream-path
Toolactiveprogram
Morrobroom
Build Morrowind levels in TrenchBroom: a brush compiler, lightmapper and NIF-to-TrenchBroom importer for OpenMW.
- stable
- 1.0.0
- runs on
- Windows x86_64
- runs on
- macOS aarch64
- requires
- 0
- used by
- 0
at Morrobroom
Total conversionexperimental
Starwind: R3mastered
A modern, auditable OpenMW reconstruction and continuation of Starwind.
- release
- none available
- requires
- 0
- used by
- 0
Libraryactive
dream-soft-render
A CPU rasterizer for 2D triangle meshes and egui frames. It writes premultiplied RGBA8 into a buffer you own, and the same draw calls give the same bytes on every platform.
- stable
- 1.0.0
- requires
- 0
- used by
- 0