Tool morrowind active current
Morrobroom
Build Morrowind levels in TrenchBroom: a brush compiler, lightmapper and NIF-to-TrenchBroom importer for OpenMW.
Indexed from Morrobroom. Project metadata is published by the project's own site; AsHyAmS indexes that claim.
- stable · current
- 1.0.0 2026-09-29
- development
- 1.0.1-dev.0 2026-09-29
- Runs on
- Windows x86_64
- Runs on
- macOS aarch64
- Runs on
- macOS x86_64
- Runs on
- Linux x86_64
- License
- AGPL-3.0
- Versioning
- numeric
01Dependencies
From the current release, stable 1.0.0.
The current release declares no relationships.
02Used by
Current releases of indexed projects that point here, by id or through a capability.
Nothing indexed points here.
03Compatibility
As the publisher declares it for the current release. This index claims nothing further.
- Platforms
- Windows x86_64, macOS aarch64, macOS x86_64, Linux x86_64
04Releases
2 releases, newest first. Yanked and deprecated releases stay listed.
-
1.0.1-dev.0 developmenthead
Windows x86_64macOS aarch64macOS x86_64Linux x86_64 source
d89dd4c65475morrobroom-Windows-X64.zipVerify · sha256 c7842a44d2ac…2d49c894 · 1 source
- SHA-256
- c7842a44d2acf748d335b014c2d75955c1d8938f652e82ca0fa954c42d49c894
- Size
- 10645790 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/development/morrobroom-Windows-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-Windows-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-macOS-ARM64.zipVerify · sha256 2c296d23d423…708c1d6f · 1 source
- SHA-256
- 2c296d23d423687e18a230bd1eba41cbc0500a752dcb3818f3ff26a0708c1d6f
- Size
- 10756209 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/development/morrobroom-macOS-ARM64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-macOS-ARM64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-macOS-X64.zipVerify · sha256 8355d4888ec7…e5694680 · 1 source
- SHA-256
- 8355d4888ec743664fd2cc8dbad0fad4062e32abc2506d15456210c6e5694680
- Size
- 10904325 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/development/morrobroom-macOS-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-macOS-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-Linux-X64.zipVerify · sha256 d422eb9df421…47766b55 · 1 source
- SHA-256
- d422eb9df4217fec8dee95736b6f5f35866cbb2ecfb649e1be2267de47766b55
- Size
- 11034353 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/development/morrobroom-Linux-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-Linux-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories. -
1.0.0 stablecurrent
First release: compile TrenchBroom maps into Morrowind content for OpenMW.
Publisher's notes
Added
- Compile Valve 220 maps into NIF meshes and a TES3 plugin, with brush-built statics, activators, containers, items, armor, clothing, lights and leveled lists.
- Bake static lighting into lightmaps that OpenMW loads without an engine patch.
- Author NIF materials, alpha, texturing, scrolling and oscillating UVs, billboards in all four Morrowind modes, sort nodes and collision roots from TrenchBroom.
- Smooth-shade faces with the Smooth Shading surface flag, in groups set by each face's Value.
- Generate a TrenchBroom entity catalog from an OpenMW load order, sized in map units, and place its records as references.
- Reverse-compile visual NIF geometry into editable maps with nif2map, billboard modes included.
Known issues
nif_fx_fireand the VFX catalog are editor previews: placing one builds nothing yet.- nif2map does not read oscillating UV animation back: it reports the controller and imports the geometry without it.
Windows x86_64macOS aarch64macOS x86_64Linux x86_64 source
18276268c2ec· tag1.0.0morrobroom-Windows-X64.zipVerify · sha256 b4c1afdf7d7d…ceb6b9bb · 1 source
- SHA-256
- b4c1afdf7d7dd6cceedb7005ce5cd5c54e40e16fb21c4a3e71f97ebdceb6b9bb
- Size
- 10646329 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/1.0.0/morrobroom-Windows-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-Windows-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-macOS-ARM64.zipVerify · sha256 878ebb63aed7…f6e1dd9f · 1 source
- SHA-256
- 878ebb63aed71756820f2a2b7d9632951221b8e3472e95f250caf503f6e1dd9f
- Size
- 10754355 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/1.0.0/morrobroom-macOS-ARM64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-macOS-ARM64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-macOS-X64.zipVerify · sha256 5b38a748bf70…9a062e92 · 1 source
- SHA-256
- 5b38a748bf70454b6afb86ae4d751ce262d2b8052696bc14d17851919a062e92
- Size
- 10901639 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/1.0.0/morrobroom-macOS-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-macOS-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.morrobroom-Linux-X64.zipVerify · sha256 4f2977afb2b6…39ae28ae · 1 source
- SHA-256
- 4f2977afb2b668660b5601011c70c853a144cf98c22621452cee58aa39ae28ae
- Size
- 11032973 bytes
- Media type
application/zip- publisher
- https://github.com/DreamWeave-MP/Morrobroom/releases/download/1.0.0/morrobroom-Linux-X64.zip
The digest is the publisher's claim, recorded in its manifest. This index did not download the archive. Check it yourself:
sha256sum morrobroom-Linux-X64.zipmust print the digest above. This is a program, not game data: unpack it where you want it, and never into a game's data directories.
07Observed changes
What this index saw change in this claim's manifest.
08People
- maintainerDreamWeave
- VFX Meshbank, the source of the VFX catalog's editor previewsKurpulio