At a glance#
| Journal | SW_PazaakKiller |
| Category | Side Quests |
| Journal entries | 4 |
| Completion branches | 1 |
| Starts by | Speak with Yapda Hopkyo in Nar Shaddaa, Cantina and ask about dead person. |
| Key locations | Nar Shaddaa, Cantina, Nar Shaddaa, Lower City |
| Key characters | Yapda Hopkyo, SW_PazaakKiller — Nar Shaddaa, Lower City |
Walkthrough#
1. Speak with Yapda Hopkyo in Nar Shaddaa, Cantina and ask about dead person#
Speak with Yapda Hopkyo in Nar Shaddaa, Cantina and ask about dead person.
Expected journal update — index 5: Someone has been killing pazaak players on Nar Shaddaa. I should ask around and see if I can find out anything.
2. Speak with the relevant character in Nar Shaddaa, Lower City and ask about Pazaak Killer#
Speak with the relevant character in Nar Shaddaa, Lower City and ask about Pazaak Killer.
Expected journal update — index 10: I was attacked by the Pazaak Killer, he was out on the street and I was asking around about the killer and told him I was a pazaak player. He immediately attacked me and I was forced to defend myself.
3. Speak with Yapda Hopkyo in Nar Shaddaa, Cantina and ask about dead person — Finished#
Speak with Yapda Hopkyo in Nar Shaddaa, Cantina and ask about dead person.
Expected journal update — index 15: I turned in the information about killing the Pazaak Killer to the bartender on Nar Shaddaa, he has awarded me with 1,000 credits.
Known item transfer: 1000 × Credits (Gold_001).
Outcome: this journal entry is marked as a finished branch.
Endings & branches#
The journal has one explicit finished state at index 15:
I turned in the information about killing the Pazaak Killer to the bartender on Nar Shaddaa, he has awarded me with 1,000 credits.
Known rewards & item transfers#
The following player-directed item transfers are visible in the parsed quest scripts/dialogue results. Playtest may reveal additional indirect rewards.
- 1000 × Credits (
Gold_001)
Characters & locations#
Characters directly tied to quest dialogue:
- Yapda Hopkyo (
SW_BartenderNar) —Nar Shaddaa, Cantina SW_PazaakKiller—Nar Shaddaa, Lower City(``)
Locations implicated by actor/object placement or explicit travel:
- Nar Shaddaa, Cantina
- Nar Shaddaa, Lower City
Technical / QA reference
Journal ID: SW_PazaakKiller
Generated category: Side Quests
Journal entries: 4
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | Someone has been killing pazaak players on Nar Shaddaa. I should ask around and see if I can find out anything. | 1 |
| 10 | — | I was attacked by the Pazaak Killer, he was out on the street and I was asking around about the killer and told him I was a pazaak player. He immediately attacked me and I was forced to defend myself. | 1 |
| 15 | Finished | I turned in the information about killing the Pazaak Killer to the bartender on Nar Shaddaa, he has awarded me with 1,000 credits. | 1 |
Record-level trigger map
Stage 5
Someone has been killing pazaak players on Nar Shaddaa. I should ask around and see if I can find out anything.
How this stage is set:
- Dialogue INFO
26188253932879130101under topic dead person; speaker Yapda Hopkyo (SW_BartenderNar). locations:Nar Shaddaa, Cantina. conditions: JournalSW_PazaakKillerEqual 0. response: “Yeah some guy has been running around killing pazaak players, they’ve been appropriately calling him the Pazaak Killer. No one has been able to see his face or identify him in any way. I’ll reward anyone who can take the guy out.”.
Journal SW_PazaakKiller 5
AddTopic "Pazaak Killer"Stage 10
I was attacked by the Pazaak Killer, he was out on the street and I was asking around about the killer and told him I was a pazaak player. He immediately attacked me and I was forced to defend myself.
How this stage is set:
- Dialogue INFO
27792188662192710561under topic Pazaak Killer; speakerSW_PazaakKiller. locations:Nar Shaddaa, Lower City. conditions: Function/Choice Equal 2. response: “Well in that case…”.
StartCombat Player
Journal SW_PazaakKiller 10Stage 15 — Finished
I turned in the information about killing the Pazaak Killer to the bartender on Nar Shaddaa, he has awarded me with 1,000 credits.
How this stage is set:
- Dialogue INFO
333922732855419473under topic dead person; speaker Yapda Hopkyo (SW_BartenderNar). locations:Nar Shaddaa, Cantina. conditions: JournalSW_PazaakKillerEqual 10. response: “Now that’s what I’m talking about, with all the bounty hunters around here no one was able to get that guy. Maybe just luck, huh? Glad you took care of that problem for us, here’s 1,000 credits, now by a drink or get out.”.
Journal SW_PazaakKiller 15
player->additem "Gold_001", 1000Related records and locations
Dialogue speakers:
- Yapda Hopkyo (
SW_BartenderNar) —Nar Shaddaa, Cantina SW_PazaakKiller—Nar Shaddaa, Lower City
Items referenced by related script/result code:
- Credits (
Gold_001)
Cells implicated by actor/object placement or explicit travel code:
Nar Shaddaa, CantinaNar Shaddaa, Lower City
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: Someone has been killing pazaak players on Nar Shaddaa. I should ask around and see if I can find out anything… -
Reach index
10: I was attacked by the Pazaak Killer, he was out on the street and I was asking around about the killer and tol… -
Reach index
15(Finished): I turned in the information about killing the Pazaak Killer to the bartender on Nar Shaddaa, he has awarded me… - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_PazaakKiller. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.