Skip to content
Starwind R3mastered
quest guide

Captured

Walkthrough and QA reference for Captured (SW_Captured).

At a glance#

JournalSW_Captured
CategorySide Quests
Journal entries7
Completion branches2
Starts bySpeak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.
Key locationsNar Shaddaa, Bounty Hunter Office, Nar Shaddaa, Smuggler’s Operation
Key charactersSelkath, Worried Selkath

Walkthrough#

1. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend#

Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.

Expected journal update — index 5: I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City.

2. Find Selkath in Nar Shaddaa, Smuggler’s Operation and complete the encounter#

Find Selkath in Nar Shaddaa, Smuggler’s Operation and complete the encounter.

Expected journal update — index 7: I have tortured the Selkath to death.

3. Reach journal stage 10#

Route needs playtest verification. No literal journal setter was found for this stage in the parsed dialogue/MWScript evidence. Follow the surrounding quest context and verify whether this entry is reachable, indirect, optional, or historical.

Expected journal update — index 10: I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office

4. Speak with Selkath in Nar Shaddaa, Smuggler’s Operation#

Speak with Selkath in Nar Shaddaa, Smuggler’s Operation.

Expected journal update — index 12: I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.

5. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend — Finished#

Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.

Expected journal update — index 15: The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.

Known item transfer: 450 × Credits (Gold_001).

Outcome: this journal entry is marked as a finished branch.

6. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend — Finished#

Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.

Expected journal update — index 20: The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.

Known item transfer: 100 × Credits (Gold_001).

Outcome: this journal entry is marked as a finished branch.

Endings & branches#

The journal has 2 explicit finished entries. Treat them as branch coverage targets during playtesting:

  • Index 15: The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.
  • Index 20: The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.

Known rewards & item transfers#

The following player-directed item transfers are visible in the parsed quest scripts/dialogue results. Playtest may reveal additional indirect rewards.

  • 450 × Credits (Gold_001)
  • 100 × Credits (Gold_001)

Characters & locations#

Characters directly tied to quest dialogue:

  • Selkath (SW_SelkathPrisoner) — Nar Shaddaa, Smuggler's Operation
  • Worried Selkath (SW_SelkathPrisonerHelp) — Nar Shaddaa, Bounty Hunter Office

Locations implicated by actor/object placement or explicit travel:

  • Nar Shaddaa, Bounty Hunter Office
  • Nar Shaddaa, Smuggler’s Operation
Technical / QA reference

Journal ID: SW_Captured Generated category: Side Quests Journal entries: 7

Exact journal progression

IndexStateJournal textDirect setters found
5—I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City.1
7—I have tortured the Selkath to death.1
10—I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office0
12—I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.2
15FinishedThe Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.2
20FinishedThe Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.1

Record-level trigger map

Stage 5

I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City.

How this stage is set:

  • Dialogue INFO 3053285503213818857 under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations: Nar Shaddaa, Bounty Hunter Office. conditions: Journal SW_Captured Equal 0. response: “My friend has been captured! We were in Quanun Alley on our way to the speeder shop when some gangsters grabbed him and pulled him into the Lower City. I know they’ve got him down there, please, you have to help us. These mercenaries in here won’t do anything about it.”.
Journal SW_Captured 5

Stage 7

I have tortured the Selkath to death.

How this stage is set:

  • Script SW_SelkPrisonerDeath. attached to Npc Selkath (SW_SelkathPrisoner); placed in Nar Shaddaa, Smuggler's Operation.
Disable
        MessageBox "The Selkath is killed by the torture."
        Journal SW_Captured 7
        Set DoOnce to 1
    endif

Stage 10

I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office

Direct setter: No literal Journal <quest> <index> command was found in the current plugin for this stage. Treat this as a QA flag: it may be a developer note, branch reached indirectly, or state written by code outside the parsed MWScript/result-script patterns.

Stage 12

I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.

How this stage is set:

  • Dialogue INFO 2497526699820528451 under topic Greeting 7; speaker Selkath (SW_SelkathPrisoner). locations: Nar Shaddaa, Smuggler's Operation. conditions: Journal SW_Captured Equal 5; Function/Choice Equal 1. response: “Oh thank you, friend!”.
Journal SW_Captured 12
disable
  • Dialogue INFO 29476144992777832197 under topic Greeting 7; speaker Selkath (SW_SelkathPrisoner). locations: Nar Shaddaa, Smuggler's Operation. conditions: Journal SW_Captured Equal 0; Function/Choice Equal 1. response: “Oh thank you, friend!”.
Journal SW_Captured 12
disable

Stage 15 — Finished

The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.

How this stage is set:

  • Dialogue INFO 880121824375229061 under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations: Nar Shaddaa, Bounty Hunter Office. conditions: Journal SW_Captured Equal 12. response: “Yes, thank you so much! He’s already came by and I arranged for a medical transport for him back to Manaan. I’ll be leaving soon myself, I was waiting to see if you would come by first. Here, take these credits for your troubles.”.
Journal SW_Captured 15
player->additem "Gold_001", 450
  • Dialogue INFO 720117309115116235 under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations: Nar Shaddaa, Bounty Hunter Office. conditions: Journal SW_Captured Equal 10. response: “Yes, thank you so much! He’s already came by and I arranged for a medical transport for him back to Manaan. I’ll be leaving soon myself, I was waiting to see if you would return. Here, take these credits for your troubles.”.
Journal SW_Captured 15
player->additem "Gold_001", 450

Stage 20 — Finished

The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.

How this stage is set:

  • Dialogue INFO 2254719694956810095 under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations: Nar Shaddaa, Bounty Hunter Office. conditions: Journal SW_Captured Equal 7. response: “He’s dead you say? This is the worst of news. Here, take some credits for returning this news to me. I will return to Manaan after I make his arrangements.”.
Journal SW_Captured 20
player->additem "Gold_001", 100

Dialogue speakers:

  • Selkath (SW_SelkathPrisoner) — Nar Shaddaa, Smuggler's Operation
  • Worried Selkath (SW_SelkathPrisonerHelp) — Nar Shaddaa, Bounty Hunter Office

Scripts that read or write this journal:

  • SW_SelkPrisonerDeath — Npc Selkath (SW_SelkathPrisoner); placed in Nar Shaddaa, Smuggler's Operation

Items referenced by related script/result code:

  • Credits (Gold_001)

Cells implicated by actor/object placement or explicit travel code:

  • Nar Shaddaa, Bounty Hunter Office
  • Nar Shaddaa, Smuggler's Operation

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 5 is obtainable.
  • Reach index 5: I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured a…
  • Reach index 7: I have tortured the Selkath to death.
  • Reach index 10: I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office
  • Reach index 12: I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.
  • Reach index 15 (Finished): The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.
  • Reach index 20 (Finished): The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I…
  • Branch coverage: this journal has 2 different Finished entries; test each reachable completion branch.
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_Captured. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.