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Starwind R3mastered
quest guide

Burial Rites

Walkthrough and QA reference for Burial Rites (SW_BuryThem).

At a glance#

JournalSW_BuryThem
CategorySide Quests
Journal entries4
Completion branches1
Starts bySpeak with Saul in Dantooine, Ballast and ask about burials.
Key locationsDantooine, Ballast, Dantooine, Dantari Wilds
Key charactersSaul

Walkthrough#

1. Speak with Saul in Dantooine, Ballast and ask about burials#

Speak with Saul in Dantooine, Ballast and ask about burials.

Expected journal update — index 5: I spoke with Saul outside of Ballast. He needs assistance due to the dangers of the Dantooine wilderness lately with burying some of his friends. He would like me to carry them to the burial site in the Dantari Wilds.

2. Reach Dantooine, Dantari Wilds and allow the scripted event to complete#

The records expose more than one way to reach this journal update:

  • Reach Dantooine, Dantari Wilds and allow the scripted event to complete.
  • Speak with Saul in Dantooine, Ballast.

Expected journal update — index 10: The bodies of Alec, Misael, and Rhys have been buried. I should return to Saul to let him know the burial rites have been completed.

3. Speak with Saul in Dantooine, Ballast and ask about burials — Finished#

Speak with Saul in Dantooine, Ballast and ask about burials.

Expected journal update — index 15: Saul was grateful for my assistance with burying his fellow farmers. In return he told me that there was a hidden jedi temple in a cave that can be found in the hunting grounds on Dantooine.

Outcome: this journal entry is marked as a finished branch.

Endings & branches#

The journal has one explicit finished state at index 15:

Saul was grateful for my assistance with burying his fellow farmers. In return he told me that there was a hidden jedi temple in a cave that can be found in the hunting grounds on Dantooine.

Characters & locations#

Characters directly tied to quest dialogue:

  • Saul (SW_HumanFarmerBuryGiver) — Dantooine, Ballast

Locations implicated by actor/object placement or explicit travel:

  • Dantooine, Ballast
  • Dantooine, Dantari Wilds
Technical / QA reference

Journal ID: SW_BuryThem Generated category: Side Quests Journal entries: 4

Exact journal progression

IndexStateJournal textDirect setters found
5—I spoke with Saul outside of Ballast. He needs assistance due to the dangers of the Dantooine wilderness lately with burying some of his friends. He would like me to carry them to the burial site in the Dantari Wilds.1
10—The bodies of Alec, Misael, and Rhys have been buried. I should return to Saul to let him know the burial rites have been completed.4
15FinishedSaul was grateful for my assistance with burying his fellow farmers. In return he told me that there was a hidden jedi temple in a cave that can be found in the hunting grounds on Dantooine.1

Record-level trigger map

Stage 5

I spoke with Saul outside of Ballast. He needs assistance due to the dangers of the Dantooine wilderness lately with burying some of his friends. He would like me to carry them to the burial site in the Dantari Wilds.

How this stage is set:

  • Dialogue INFO 12868326252192916235 under topic burials; speaker Saul (SW_HumanFarmerBuryGiver). locations: Dantooine, Ballast. conditions: Function/Choice Equal 1. response: “Thank you, stranger. We have all the material we need here, it’s custom for the one performing the burying ritual to wrap the bodies, as you will be setting them to rest. When you enter the Dantari Wilds, you’ll find the burial site at the far end of the region from the Dantari stronghold.”.
Journal SW_BuryThem 5

Stage 10

The bodies of Alec, Misael, and Rhys have been buried. I should return to Saul to let him know the burial rites have been completed.

How this stage is set:

  • Script SW_GraveScript1. attached to Activator Grave Stick (SW_GraveStick1); placed in Dantooine, Dantari Wilds.
If ( SW_Grave3->Enabled ==1 )
            If ( DoGrave == 0 )
                Journal SW_BuryThem 10
                Set DoGrave to 1
            Endif
  • Script SW_GraveScript2. attached to Activator Grave Stick (SW_GraveStick2); placed in Dantooine, Dantari Wilds.
If ( SW_Grave3->Enabled ==1 )
            If ( DoGrave == 0 )
                Journal SW_BuryThem 10
                Set DoGrave to 1
            Endif
  • Script SW_GraveScript3. attached to Activator Grave Stick (SW_GraveStick3); placed in Dantooine, Dantari Wilds.
If ( SW_Grave3->Enabled ==1 )
            If ( DoGrave == 0 )
                Journal SW_BuryThem 10
                Set DoGrave to 1
            Endif
  • Dialogue INFO 202223109423412426 under topic Greeting 7; speaker Saul (SW_HumanFarmerBuryGiver). locations: Dantooine, Ballast. conditions: Journal SW_BuryAlec Equal 10; Journal SW_BuryMisael Equal 10; Journal SW_BuryRhys Equal 10; Journal SW_BuryThem NotEqual 10. response: “It’s one tragedy after another here on Dantooine. Working for the Lucienelle’s is slavery is what it is, and I help Danir Tal’Othas with taking care of those who live here the best I can.”.
Journal SW_BuryThem 10

Stage 15 — Finished

Saul was grateful for my assistance with burying his fellow farmers. In return he told me that there was a hidden jedi temple in a cave that can be found in the hunting grounds on Dantooine.

How this stage is set:

  • Dialogue INFO 20601198163573893 under topic burials; speaker Saul (SW_HumanFarmerBuryGiver). locations: Dantooine, Ballast. conditions: Journal SW_BuryThem Equal 10. response: “They’ve been put to rest then? We don’t have much to give, we don’t really gain anything from work here, other than the bare necessities. I do know something that may interest an adventurer like yourself though. There is a cave in the estate’s Hunting Grounds. Inside that cave is rumored to be a secret passage to an old Jedi Temple. The people here aren’t much for gossip, so there must be some manner of merit to the rumor.”.
Journal SW_BuryThem 15

Dialogue speakers:

  • Saul (SW_HumanFarmerBuryGiver) — Dantooine, Ballast

Scripts that read or write this journal:

  • SW_GraveScript1 — Activator Grave Stick (SW_GraveStick1); placed in Dantooine, Dantari Wilds
  • SW_GraveScript2 — Activator Grave Stick (SW_GraveStick2); placed in Dantooine, Dantari Wilds
  • SW_GraveScript3 — Activator Grave Stick (SW_GraveStick3); placed in Dantooine, Dantari Wilds
  • SW_WrapTheBody1 — Npc Alec (SW_HumanFarmerBury1); placed in Dantooine, Ballast
  • SW_WrapTheBody2 — Npc Misael (SW_HumanFarmerBury2); placed in Dantooine, Ballast
  • SW_WrapTheBody3 — Npc Rhys (SW_HumanFarmerBury3); placed in Dantooine, Ballast

Items referenced by related script/result code:

  • Body Bag (SW_BodyBag)
  • Body Bag (SW_BodyBag2)
  • Body Bag (SW_BodyBag3)

Cells implicated by actor/object placement or explicit travel code:

  • Dantooine, Ballast
  • Dantooine, Dantari Wilds
Journal-state readers (3 code sites)
  • Script SW_WrapTheBody1. attached to Npc Alec (SW_HumanFarmerBury1); placed in Dantooine, Ballast.
  • Script SW_WrapTheBody2. attached to Npc Misael (SW_HumanFarmerBury2); placed in Dantooine, Ballast.
  • Script SW_WrapTheBody3. attached to Npc Rhys (SW_HumanFarmerBury3); placed in Dantooine, Ballast.

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 5 is obtainable.
  • Reach index 5: I spoke with Saul outside of Ballast. He needs assistance due to the dangers of the Dantooine wilderness latel…
  • Reach index 10: The bodies of Alec, Misael, and Rhys have been buried. I should return to Saul to let him know the burial rite…
  • Reach index 15 (Finished): Saul was grateful for my assistance with burying his fellow farmers. In return he told me that there was a hid…
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_BuryThem. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.