At a glance#
| Journal | SW_Captured |
| Category | Side Quests |
| Journal entries | 7 |
| Completion branches | 2 |
| Starts by | Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend. |
| Key locations | Nar Shaddaa, Bounty Hunter Office, Nar Shaddaa, Smuggler’s Operation |
| Key characters | Selkath, Worried Selkath |
Walkthrough#
1. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend#
Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.
Expected journal update — index 5: I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City.
2. Find Selkath in Nar Shaddaa, Smuggler’s Operation and complete the encounter#
Find Selkath in Nar Shaddaa, Smuggler’s Operation and complete the encounter.
Expected journal update — index 7: I have tortured the Selkath to death.
3. Reach journal stage 10#
Route needs playtest verification. No literal journal setter was found for this stage in the parsed dialogue/MWScript evidence. Follow the surrounding quest context and verify whether this entry is reachable, indirect, optional, or historical.
Expected journal update — index 10: I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office
4. Speak with Selkath in Nar Shaddaa, Smuggler’s Operation#
Speak with Selkath in Nar Shaddaa, Smuggler’s Operation.
Expected journal update — index 12: I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.
5. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend — Finished#
Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.
Expected journal update — index 15: The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.
Known item transfer: 450 × Credits (Gold_001).
Outcome: this journal entry is marked as a finished branch.
6. Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend — Finished#
Speak with Worried Selkath in Nar Shaddaa, Bounty Hunter Office and ask about friend.
Expected journal update — index 20: The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.
Known item transfer: 100 × Credits (Gold_001).
Outcome: this journal entry is marked as a finished branch.
Endings & branches#
The journal has 2 explicit finished entries. Treat them as branch coverage targets during playtesting:
- Index 15: The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.
- Index 20: The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.
Known rewards & item transfers#
The following player-directed item transfers are visible in the parsed quest scripts/dialogue results. Playtest may reveal additional indirect rewards.
- 450 × Credits (
Gold_001) - 100 × Credits (
Gold_001)
Characters & locations#
Characters directly tied to quest dialogue:
- Selkath (
SW_SelkathPrisoner) —Nar Shaddaa, Smuggler's Operation - Worried Selkath (
SW_SelkathPrisonerHelp) —Nar Shaddaa, Bounty Hunter Office
Locations implicated by actor/object placement or explicit travel:
- Nar Shaddaa, Bounty Hunter Office
- Nar Shaddaa, Smuggler’s Operation
Technical / QA reference
Journal ID: SW_Captured
Generated category: Side Quests
Journal entries: 7
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City. | 1 |
| 7 | — | I have tortured the Selkath to death. | 1 |
| 10 | — | I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office | 0 |
| 12 | — | I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang. | 2 |
| 15 | Finished | The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend. | 2 |
| 20 | Finished | The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that. | 1 |
Record-level trigger map
Stage 5
I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured and is being held prisoner by a gang somewhere in the Lower City.
How this stage is set:
- Dialogue INFO
3053285503213818857under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations:Nar Shaddaa, Bounty Hunter Office. conditions: JournalSW_CapturedEqual 0. response: “My friend has been captured! We were in Quanun Alley on our way to the speeder shop when some gangsters grabbed him and pulled him into the Lower City. I know they’ve got him down there, please, you have to help us. These mercenaries in here won’t do anything about it.”.
Journal SW_Captured 5Stage 7
I have tortured the Selkath to death.
How this stage is set:
- Script
SW_SelkPrisonerDeath. attached to Npc Selkath (SW_SelkathPrisoner); placed inNar Shaddaa, Smuggler's Operation.
Disable
MessageBox "The Selkath is killed by the torture."
Journal SW_Captured 7
Set DoOnce to 1
endifStage 10
I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office
Direct setter: No literal Journal <quest> <index> command was found in the current plugin for this stage. Treat this as a QA flag: it may be a developer note, branch reached indirectly, or state written by code outside the parsed MWScript/result-script patterns.
Stage 12
I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang.
How this stage is set:
- Dialogue INFO
2497526699820528451under topic Greeting 7; speaker Selkath (SW_SelkathPrisoner). locations:Nar Shaddaa, Smuggler's Operation. conditions: JournalSW_CapturedEqual 5; Function/Choice Equal 1. response: “Oh thank you, friend!”.
Journal SW_Captured 12
disable
- Dialogue INFO
29476144992777832197under topic Greeting 7; speaker Selkath (SW_SelkathPrisoner). locations:Nar Shaddaa, Smuggler's Operation. conditions: JournalSW_CapturedEqual 0; Function/Choice Equal 1. response: “Oh thank you, friend!”.
Journal SW_Captured 12
disableStage 15 — Finished
The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend.
How this stage is set:
- Dialogue INFO
880121824375229061under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations:Nar Shaddaa, Bounty Hunter Office. conditions: JournalSW_CapturedEqual 12. response: “Yes, thank you so much! He’s already came by and I arranged for a medical transport for him back to Manaan. I’ll be leaving soon myself, I was waiting to see if you would come by first. Here, take these credits for your troubles.”.
Journal SW_Captured 15
player->additem "Gold_001", 450
- Dialogue INFO
720117309115116235under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations:Nar Shaddaa, Bounty Hunter Office. conditions: JournalSW_CapturedEqual 10. response: “Yes, thank you so much! He’s already came by and I arranged for a medical transport for him back to Manaan. I’ll be leaving soon myself, I was waiting to see if you would return. Here, take these credits for your troubles.”.
Journal SW_Captured 15
player->additem "Gold_001", 450Stage 20 — Finished
The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I didn’t tell him that.
How this stage is set:
- Dialogue INFO
2254719694956810095under topic friend; speaker Worried Selkath (SW_SelkathPrisonerHelp). locations:Nar Shaddaa, Bounty Hunter Office. conditions: JournalSW_CapturedEqual 7. response: “He’s dead you say? This is the worst of news. Here, take some credits for returning this news to me. I will return to Manaan after I make his arrangements.”.
Journal SW_Captured 20
player->additem "Gold_001", 100Related records and locations
Dialogue speakers:
- Selkath (
SW_SelkathPrisoner) —Nar Shaddaa, Smuggler's Operation - Worried Selkath (
SW_SelkathPrisonerHelp) —Nar Shaddaa, Bounty Hunter Office
Scripts that read or write this journal:
SW_SelkPrisonerDeath— Npc Selkath (SW_SelkathPrisoner); placed inNar Shaddaa, Smuggler's Operation
Items referenced by related script/result code:
- Credits (
Gold_001)
Cells implicated by actor/object placement or explicit travel code:
Nar Shaddaa, Bounty Hunter OfficeNar Shaddaa, Smuggler's Operation
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: I have met a Selkath in the Bounty Hunter’s Office of Nar Shaddaa who says that his friend has been captured a… -
Reach index
7: I have tortured the Selkath to death. -
Reach index
10: I have rescued the Selkath and he has left, I should report back to his friend in the Bounty Hunter’s Office -
Reach index
12: I have rescued a Selkath in the Lower City who was imprisoned by a smuggler’s gang. -
Reach index
15(Finished): The Selkath has rewarded me with 350 credits for rescuing his imprisoned friend. -
Reach index
20(Finished): The Selkath has rewarded me with 100 credits for reporting the death of his friend, which I killed, although I… -
Branch coverage: this journal has 2 different
Finishedentries; test each reachable completion branch. - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_Captured. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.