At a glance#
| Journal | SW_ExpPerlJourn |
| Category | Expansion / PlanExp |
| Journal entries | 3 |
| Completion branches | 1 |
| Starts by | Speak with Mazkul in Lok, Graveridge and ask about perl gang. |
| Key locations | Lok, Graveridge, Lok, Greeve’s Augmentations, Lok, Perl Base, Lok, Perl Hideout |
| Key characters | Mazkul |
Walkthrough#
1. Speak with Mazkul in Lok, Graveridge and ask about perl gang#
Speak with Mazkul in Lok, Graveridge and ask about perl gang.
Expected journal update — index 5: Apparently the perl gang owns territory outside of Graveridge and will shoot trespassers on sight. I should be careful if exploring their areas.
2. Defeat Moiran in Lok, Perl Base and allow its script to update the quest — Finished#
Defeat Moiran in Lok, Perl Base and allow its script to update the quest.
Expected journal update — index 15: The Perl Gang’s leader is dead, and the gang members have yielded to me as their new authority. Now that the area will no longer shoot at me on site, I should take a look around and get aquainted with the resources here.
Outcome: this journal entry is marked as a finished branch.
Endings & branches#
The journal has one explicit finished state at index 15:
The Perl Gang’s leader is dead, and the gang members have yielded to me as their new authority. Now that the area will no longer shoot at me on site, I should take a look around and get aquainted with the resources here.
Characters & locations#
Characters directly tied to quest dialogue:
- Mazkul (
SW_ExpIthorian) —Lok, Graveridge
Locations implicated by actor/object placement or explicit travel:
- Lok, Graveridge
- Lok, Greeve’s Augmentations
- Lok, Perl Base
- Lok, Perl Hideout
Technical / QA reference
Journal ID: SW_ExpPerlJourn
Generated category: Expansion / PlanExp
Journal entries: 3
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | Apparently the perl gang owns territory outside of Graveridge and will shoot trespassers on sight. I should be careful if exploring their areas. | 1 |
| 15 | Finished | The Perl Gang’s leader is dead, and the gang members have yielded to me as their new authority. Now that the area will no longer shoot at me on site, I should take a look around and get aquainted with the resources here. | 1 |
Record-level trigger map
Stage 5
Apparently the perl gang owns territory outside of Graveridge and will shoot trespassers on sight. I should be careful if exploring their areas.
How this stage is set:
- Dialogue INFO
1354832319203702700under topic perl gang; speaker Mazkul (SW_ExpIthorian). locations:Lok, Graveridge. conditions: JournalSW_ExpPerlJournEqual 0. response: “They run the perlek egg industry in this area, and they’re handy with blasters. They make trips to Graveridge from time to time to sell food but they shoot on site to anyone that enters their territory.”.
Journal SW_ExpPerlJourn 5Stage 15 — Finished
The Perl Gang’s leader is dead, and the gang members have yielded to me as their new authority. Now that the area will no longer shoot at me on site, I should take a look around and get aquainted with the resources here.
How this stage is set:
- Script
SW_ExpBossScript. attached to Npc Moiran (SW_ExpLokGangerBoss); placed inLok, Perl Base.
If ( OnDeath )
If ( DoOnce == 0 )
Journal SW_ExpPerlJourn 15
Set DoOnce to 1
EndifRelated records and locations
Dialogue speakers:
- Mazkul (
SW_ExpIthorian) —Lok, Graveridge
Scripts that read or write this journal:
SW_ExpBossScript— Npc Moiran (SW_ExpLokGangerBoss); placed inLok, Perl BaseSW_ExpPerlAlly— Npc Perl Outlaw (SW_ExpOutlaw); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw2); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw3); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw4); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw5); placed inLok, Perl HideoutSW_ExpPerlSpawn— Door Ship to Graveridge (SW_ExpToGrave); placed inLok, Perl Hideout; Door Ship to Perl Hideout (SW_ExpToPerl); placed inLok, Graveridge; Container Egg Haul (SW_ExpGurkCrate); placed inLok, Perl Hideout; Creature Gurk Worker (SW_ExpGurkQuest); placed inLok, Perl Hideout; Npc Loronzo E-9 (SW_ExpLokOutlawAug); placed inLok, Greeve's AugmentationsSW_ExpPerlUnlock— Door Metal Door (SW_ExpDoorAugment); placed inLok, Perl HideoutSW_ExpStewGreet— Npc Perl Steward (SW_ExpLokOutlawStew); placed inLok, Perl Base
Cells implicated by actor/object placement or explicit travel code:
Lok, GraveridgeLok, Greeve's AugmentationsLok, Perl BaseLok, Perl Hideout
Journal-state readers (4 code sites)
- Script
SW_ExpPerlAlly. attached to Npc Perl Outlaw (SW_ExpOutlaw); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw2); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw3); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw4); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw5); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw6); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw7); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlaw8); placed inLok, Perl Hideout. - Script
SW_ExpPerlSpawn. attached to Door Ship to Graveridge (SW_ExpToGrave); placed inLok, Perl Hideout; Door Ship to Perl Hideout (SW_ExpToPerl); placed inLok, Graveridge; Container Egg Haul (SW_ExpGurkCrate); placed inLok, Perl Hideout; Creature Gurk Worker (SW_ExpGurkQuest); placed inLok, Perl Hideout; Npc Loronzo E-9 (SW_ExpLokOutlawAug); placed inLok, Greeve's Augmentations; Npc Perl Quartermaster (SW_ExpLokOutlawQuat); placed inLok, Perl Base; Npc Perl Register (SW_ExpOutlawFine); placed inLok, Perl Hideout; Npc Perl Outlaw (SW_ExpOutlawFollow); placed inLok, Perl Hideout. - Script
SW_ExpPerlUnlock. attached to Door Metal Door (SW_ExpDoorAugment); placed inLok, Perl Hideout. - Script
SW_ExpStewGreet. attached to Npc Perl Steward (SW_ExpLokOutlawStew); placed inLok, Perl Base.
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: Apparently the perl gang owns territory outside of Graveridge and will shoot trespassers on sight. I should be… -
Reach index
15(Finished): The Perl Gang’s leader is dead, and the gang members have yielded to me as their new authority. Now that the a… - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_ExpPerlJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.