At a glance#
| Journal | SW_TarisChap1-3 |
| Category | Main Quest |
| Journal entries | 5 |
| Completion branches | 1 |
| Starts by | Speak with Shade Vendas in The Outer Rim, Freighter. |
| Key locations | Dantooine, Sea, The Outer Rim, Freighter |
| Key characters | Shade Vendas |
Walkthrough#
1. Speak with Shade Vendas in The Outer Rim, Freighter#
Speak with Shade Vendas in The Outer Rim, Freighter.
Expected journal update — index 5: Shade says we should head to Dantooine. Shade says Thegg is there hunting a rancor. I should find him and his mandalorian clan.
2. Reach Dantooine, Sea and allow the scripted event to complete#
Reach Dantooine, Sea and allow the scripted event to complete.
Expected journal update — index 10: I ran into Thegg and his clan who were killing the Rancor.
3. Allow the scripted event handled by SW_StorySceneScr6 to complete#
Allow the scripted event handled by SW_StorySceneScr6 to complete.
Expected journal update — index 15: I talked to Thegg and he is going to go speak with Shade.
4. Allow the scripted event handled by SW_StorySceneScr7 to complete — Finished#
Allow the scripted event handled by SW_StorySceneScr7 to complete.
Expected journal update — index 20: Thegg and I have met up with Shade, we should head back to Taris.
Outcome: this journal entry is marked as a finished branch.
Endings & branches#
The journal has one explicit finished state at index 20:
Thegg and I have met up with Shade, we should head back to Taris.
Characters & locations#
Characters directly tied to quest dialogue:
- Shade Vendas (
SW_ShadeFreighter) —The Outer Rim, Freighter
Locations implicated by actor/object placement or explicit travel:
- Dantooine, Sea
- The Outer Rim, Freighter
Technical / QA reference
Journal ID: SW_TarisChap1-3
Generated category: Main Quest
Journal entries: 5
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | Shade says we should head to Dantooine. Shade says Thegg is there hunting a rancor. I should find him and his mandalorian clan. | 1 |
| 10 | — | I ran into Thegg and his clan who were killing the Rancor. | 1 |
| 15 | — | I talked to Thegg and he is going to go speak with Shade. | 1 |
| 20 | Finished | Thegg and I have met up with Shade, we should head back to Taris. | 1 |
Record-level trigger map
Stage 5
Shade says we should head to Dantooine. Shade says Thegg is there hunting a rancor. I should find him and his mandalorian clan.
How this stage is set:
- Dialogue INFO
855614578148873966under topic Greeting 7; speaker Shade Vendas (SW_ShadeFreighter). locations:The Outer Rim, Freighter. response: “This ship is perfect, there’s plenty of beds, storage, a medical bay and anything we could need here for our journey, and we’re going to need the room. We need to head to Dantooine next, I have an old family friend there named Thegg who can help us get the defectors on Taris in line. He’s a Mandalorian clan leader who still has the loyalty of some seasoned warriors. The last I heard he was heading to Dantooine, we should try to catch him before he moves on. There’s a map with the coordinates in the cockpit.”.
PlaySound3D "KelliFret1"
AddTopic "Mandalorians"
Journal SW_TarisChap1-3 5Stage 10
I ran into Thegg and his clan who were killing the Rancor.
How this stage is set:
- Script
SW_StorySceneScr5. attached to ActivatorSW_StorySceneRancorAct; placed inDantooine, Sea.
If ( GetDeadCount SW_RancorMQ >= 1 )
If ( DoRancor == 0 )
Journal SW_TarisChap1-3 10
SW_TheggDantooine->ForceGreeting
Set DoRancor to 1Stage 15
I talked to Thegg and he is going to go speak with Shade.
How this stage is set:
- Script
SW_StorySceneScr6.
If ( DoOnce == 0 )
Journal SW_TarisChap1-3 15
Set DoOnce to 1
Elseif ( DoOnce == 1 )Stage 20 — Finished
Thegg and I have met up with Shade, we should head back to Taris.
How this stage is set:
- Script
SW_StorySceneScr7.
if ( SceneState == 15 )
Journal SW_TarisChap1-3 20
EnablePlayerControls
set SW_RealTimeScene to 0Related records and locations
Dialogue speakers:
- Shade Vendas (
SW_ShadeFreighter) —The Outer Rim, Freighter
Scripts that read or write this journal:
SW_CantLootTheggs— Npc Thegg (SW_TheggDantooine); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollower); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerA); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerB); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerC); placed inDantooine, SeaSW_StoryRancorScript— Creature Rancor (SW_RancorMQ); placed inDantooine, Sea; Creature Terentatek (SW_TerenTest)SW_StorySceneScr5— ActivatorSW_StorySceneRancorAct; placed inDantooine, SeaSW_StorySceneScr6SW_StorySceneScr7
Cells implicated by actor/object placement or explicit travel code:
Dantooine, SeaThe Outer Rim, Freighter
Journal-state readers (3 code sites)
- Script
SW_CantLootTheggs. attached to Npc Thegg (SW_TheggDantooine); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollower); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerA); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerB); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerC); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerDead); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerMel); placed inDantooine, Sea; Npc Mandalorian Warrior (SW_TheggFollowerMelA); placed inDantooine, Sea. - Script
SW_StoryRancorScript. attached to Creature Rancor (SW_RancorMQ); placed inDantooine, Sea; Creature Terentatek (SW_TerenTest). - Script
SW_StorySceneScr5. attached to ActivatorSW_StorySceneRancorAct; placed inDantooine, Sea.
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: Shade says we should head to Dantooine. Shade says Thegg is there hunting a rancor. I should find him and his … -
Reach index
10: I ran into Thegg and his clan who were killing the Rancor. -
Reach index
15: I talked to Thegg and he is going to go speak with Shade. -
Reach index
20(Finished): Thegg and I have met up with Shade, we should head back to Taris. - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_TarisChap1-3. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.