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quest guide

Siege of Serenno

Walkthrough and QA reference for Siege of Serenno (SW_SiegeOfSerennoRep).

At a glance#

JournalSW_SiegeOfSerennoRep
CategoryFactions & Careers
Journal entries12
Completion branches1
Starts bySpeak with Group Captain Drumgdond in Manaan, Republic Docking Bay.
Key locationsManaan, Republic Docking Bay, Serenno Orbit, The Pathfinder’s Engine Room, Serenno Orbit, The Pathfinder’s Mess Hall, Serenno, House Comprassi
Key charactersGroup Captain Drumgdond, Group Captain Drumgdond, Group Captain Drumgdond, Group Captain Drumgdond

Walkthrough#

1. Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay#

Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay.

Expected journal update — index 2: I was told by an officer of The Republic on Manaan that I was needed offworld to another planet. I should ask him further what is happening.

2. Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay#

Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay.

Expected journal update — index 3: According to him, the planet’s name is Serenno and a die-hard Republic planet. The Sith have besieged and invaded the planet, and most of the surface belongs to The Sith at this point. The final settlement on the planet, the capitol city Carannia, is the final stand for the remaining Republic and Serennian defenders. He tells me they need everybody they can get to aid in breaking the siege of Serenno, and when I am ready, to board the ship behind him and prepare for a blockade run.

3. Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay#

Speak with Group Captain Drumgdond in Manaan, Republic Docking Bay.

Expected journal update — index 4: I should remember, in case I’m not ready to go to a battlefield, that the ship bound for Serenno is in the Republic Docking Bay of Manaan. Furthermore, I am told to not expect to be able to leave Serenno until the invading Sith forces have been defeated.

4. Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Mess Hall#

Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Mess Hall.

Expected journal update — index 5: The fighting on The Pathfinder is hard, and the aft end of the ship - where I’m located - is suffering the worst. Looking around, I can tell that is no joke. Dead Crewmen, Marines, and Soldiers lie all around. But we’re giving The Sith hell in return. Captain Drumgdond ordered me to take some Marines and go to the Engine Room, where The Sith are attempting to attempting to disable our engines. If I fail, then we all die. I’d better get moving. The Engine Room’s door is in the Aft Module.

5. Find Pon’icum’frirem in Serenno Orbit, The Pathfinder’s Engine Room and complete the encounter#

Find Pon’icum’frirem in Serenno Orbit, The Pathfinder’s Engine Room and complete the encounter.

Expected journal update — index 6: I made it to the Engine Room, and encountered a Sith Warrior and a cadre of Troopers and other Sith Warriors. I have to take them out if I hope to make it to Serenno alive!

6. Find Pon’icum’frirem in Serenno Orbit, The Pathfinder’s Engine Room and complete the encounter#

Find Pon’icum’frirem in Serenno Orbit, The Pathfinder’s Engine Room and complete the encounter.

Expected journal update — index 7: I killed the Sith Warrior, and the forcefield let down - releasing his goons to the fight. Luckily, Group Captain Drumgdond and his men from the Mess Hall rushed in behind me to provide backup. When the Chiss Sith Warrior fell, the ship captain also announced that the The Pathfinder has broken through the Sith blockade, and any moment we’ll land at Carannia, the Serennian Capital. I should speak with Group Captain Drumgdond when I am reading to disembark.

7. Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Engine Room#

Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Engine Room.

Expected journal update — index 8: Captain Drumgdond advised I take a breather before we disembark. I should take this opportunity to make sure I didn’t miss anything before I leave. I’ll never return to The Pathfinder, after all.

8. Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Engine Room#

Speak with Group Captain Drumgdond in Serenno Orbit, The Pathfinder’s Engine Room.

Expected journal update — index 9: After telling Group Captain Drumgdond that I was ready, we left The Pathfinder for Carannia, Serenno’s Capitol. I am to meet Group Captain Drumgdond in House Comprassi when I am ready to begin breaking The Siege of Serenno.

9. Speak with Group Captain Drumgdond in Serenno, House Comprassi#

Speak with Group Captain Drumgdond in Serenno, House Comprassi.

Expected journal update — index 10: I spoke with Captain Drumgdond, and he advised me to go and get to know the city. If I need to rest up, I can sleep in the Serennian Military Headquarters located here in the Government District. When I am ready to begin the fight against The Sith, I should go back and see him.

10. Reach journal stage 11#

Route needs playtest verification. No literal journal setter was found for this stage in the parsed dialogue/MWScript evidence. Follow the surrounding quest context and verify whether this entry is reachable, indirect, optional, or historical.

Expected journal update — index 11: I returned to Group Captain Drumgdond. For now, if there are any tasks to be done, he is the one to give them to me.

11. Reach journal stage 300 — Finished#

Route needs playtest verification. No literal journal setter was found for this stage in the parsed dialogue/MWScript evidence. Follow the surrounding quest context and verify whether this entry is reachable, indirect, optional, or historical.

Expected journal update — index 300: The Siege of Serenno has been lifted.

Outcome: this journal entry is marked as a finished branch.

Endings & branches#

The journal has one explicit finished state at index 300:

The Siege of Serenno has been lifted.

Characters & locations#

Characters directly tied to quest dialogue:

  • Group Captain Drumgdond (PathfinderGate) — Manaan, Republic Docking Bay
  • Group Captain Drumgdond (PathfinderGate2) — Serenno Orbit, The Pathfinder's Mess Hall
  • Group Captain Drumgdond (PathfinderGate3) — Serenno Orbit, The Pathfinder's Engine Room
  • Group Captain Drumgdond (PathfinderGate4) — Serenno, House Comprassi

Locations implicated by actor/object placement or explicit travel:

  • Manaan, Republic Docking Bay
  • Serenno Orbit, The Pathfinder’s Engine Room
  • Serenno Orbit, The Pathfinder’s Mess Hall
  • Serenno, House Comprassi
Technical / QA reference

Journal ID: SW_SiegeOfSerennoRep Generated category: Factions & Careers Journal entries: 12

Exact journal progression

IndexStateJournal textDirect setters found
2—I was told by an officer of The Republic on Manaan that I was needed offworld to another planet. I should ask him further what is happening.1
3—According to him, the planet’s name is Serenno and a die-hard Republic planet. The Sith have besieged and invaded the planet, and most of the surface belongs to The Sith at this point. The final settlement on the planet, the capitol city Carannia, is the final stand for the remaining Republic and Serennian defenders. He tells me they need everybody they can get to aid in breaking the siege of Serenno, and when I am ready, to board the ship behind him and prepare for a blockade run.1
4—I should remember, in case I’m not ready to go to a battlefield, that the ship bound for Serenno is in the Republic Docking Bay of Manaan. Furthermore, I am told to not expect to be able to leave Serenno until the invading Sith forces have been defeated.2
5—The fighting on The Pathfinder is hard, and the aft end of the ship - where I’m located - is suffering the worst. Looking around, I can tell that is no joke. Dead Crewmen, Marines, and Soldiers lie all around. But we’re giving The Sith hell in return. Captain Drumgdond ordered me to take some Marines and go to the Engine Room, where The Sith are attempting to attempting to disable our engines. If I fail, then we all die. I’d better get moving. The Engine Room’s door is in the Aft Module.1
6—I made it to the Engine Room, and encountered a Sith Warrior and a cadre of Troopers and other Sith Warriors. I have to take them out if I hope to make it to Serenno alive!1
7—I killed the Sith Warrior, and the forcefield let down - releasing his goons to the fight. Luckily, Group Captain Drumgdond and his men from the Mess Hall rushed in behind me to provide backup. When the Chiss Sith Warrior fell, the ship captain also announced that the The Pathfinder has broken through the Sith blockade, and any moment we’ll land at Carannia, the Serennian Capital. I should speak with Group Captain Drumgdond when I am reading to disembark.1
8—Captain Drumgdond advised I take a breather before we disembark. I should take this opportunity to make sure I didn’t miss anything before I leave. I’ll never return to The Pathfinder, after all.1
9—After telling Group Captain Drumgdond that I was ready, we left The Pathfinder for Carannia, Serenno’s Capitol. I am to meet Group Captain Drumgdond in House Comprassi when I am ready to begin breaking The Siege of Serenno.1
10—I spoke with Captain Drumgdond, and he advised me to go and get to know the city. If I need to rest up, I can sleep in the Serennian Military Headquarters located here in the Government District. When I am ready to begin the fight against The Sith, I should go back and see him.1
11—I returned to Group Captain Drumgdond. For now, if there are any tasks to be done, he is the one to give them to me.0
300FinishedThe Siege of Serenno has been lifted.0

Record-level trigger map

Stage 2

I was told by an officer of The Republic on Manaan that I was needed offworld to another planet. I should ask him further what is happening.

How this stage is set:

  • Dialogue INFO 1229120251147623236 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate). locations: Manaan, Republic Docking Bay. conditions: Function/Choice Equal 2. response: “Serenno is under siege by a Sith fleet! Serenno, a die hard Republic ally, has been fighting a losing battle for months now. Only the capitol city of Carannia, seat of Countess Dethi Serenno, remains in Republic hands. Serennian and Republic forces are trapped within the city and time is ticking! We need to deliver reinforcements and food to the garrison immediately! I’m ordering you to join! Are you ready? You will not be able to return to civilization until the mission has been completed.”.
Choice "Yes sir!" 1 "Hold on, I'm not yet ready." 3
Journal, SW_SiegeofSerennoRep, 2
Journal, SW_SiegeofSerennoRep, 3

Stage 3

According to him, the planet’s name is Serenno and a die-hard Republic planet. The Sith have besieged and invaded the planet, and most of the surface belongs to The Sith at this point. The final settlement on the planet, the capitol city Carannia, is the final stand for the remaining Republic and Serennian defenders. He tells me they need everybody they can get to aid in breaking the siege of Serenno, and when I am ready, to board the ship behind him and prepare for a blockade run.

How this stage is set:

  • Dialogue INFO 1229120251147623236 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate). locations: Manaan, Republic Docking Bay. conditions: Function/Choice Equal 2. response: “Serenno is under siege by a Sith fleet! Serenno, a die hard Republic ally, has been fighting a losing battle for months now. Only the capitol city of Carannia, seat of Countess Dethi Serenno, remains in Republic hands. Serennian and Republic forces are trapped within the city and time is ticking! We need to deliver reinforcements and food to the garrison immediately! I’m ordering you to join! Are you ready? You will not be able to return to civilization until the mission has been completed.”.
Choice "Yes sir!" 1 "Hold on, I'm not yet ready." 3
Journal, SW_SiegeofSerennoRep, 2
Journal, SW_SiegeofSerennoRep, 3

Stage 4

I should remember, in case I’m not ready to go to a battlefield, that the ship bound for Serenno is in the Republic Docking Bay of Manaan. Furthermore, I am told to not expect to be able to leave Serenno until the invading Sith forces have been defeated.

How this stage is set:

  • Dialogue INFO 25520144322607917074 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate). locations: Manaan, Republic Docking Bay. conditions: Function/Choice Equal 3. response: “Then gather what supplies you need and hurry back! Time is ticking!”.
Moddisposition -5
Journal, SW_SiegeofSerennoRep, 4
Goodbye
  • Dialogue INFO 238232942127069227 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate). locations: Manaan, Republic Docking Bay. conditions: Function/Choice Equal 1. response: “Very well, soldier! Hop in and I’ll fly you to The Pathfinder, our blockade runner for the mission! Afterwards, we’ll head straight for Serenno. Once we get there, it’ll be heavy fighting as we speed past the Sith blockade. Should we survive, we’ll land at Carannia and go from there. Get aboard!”.
Moddisposition 3
Journal, SW_SiegeofSerennoRep, 4
Goodbye
MessageBox "I told him I was ready and we departed. As soon as we arrived on The Pathfinder, we set off to Serenno. It was a quiet, long and rather uneventful journey, and I kept to myself throughout. However once we arrived in Serenno's Orbit, the captain ordered radio silence as we readied our cloak to sneak by the Sith blockade. As this wen't down, I retired to my bunk to await our landing. Then, suddenly, red klaxons sounded off as the captain demanded over the intercom that all hands man their battle stations. Republic Soldiers and Marines rushed from their bunks, some still in their underclothes, with weapons in hand. It seems The Sith do not intend for us to reach Serenno safely..." "Repel the Sith attack!"

Stage 5

The fighting on The Pathfinder is hard, and the aft end of the ship - where I’m located - is suffering the worst. Looking around, I can tell that is no joke. Dead Crewmen, Marines, and Soldiers lie all around. But we’re giving The Sith hell in return. Captain Drumgdond ordered me to take some Marines and go to the Engine Room, where The Sith are attempting to attempting to disable our engines. If I fail, then we all die. I’d better get moving. The Engine Room’s door is in the Aft Module.

How this stage is set:

  • Dialogue INFO 2462894930759602 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate2). locations: Serenno Orbit, The Pathfinder's Mess Hall. conditions: Journal SW_SiegeOfSerennoRep Equal 4. response: “%PCRace! I didn’t expect to see you alive! The fighting is heaviest in this module, the aft is where they boarded. But it seems you cleared out the Mess Hall and even formed a little squad. Well, now you’ve got a new mission: The Sith are targetting the Engine Room. I’m ordering you to take your squad and keep them from disabling our engines! If they disable our engines, we’re done for! Well, what are you waiting for?! Move it! The Engine Room is in the Aft Module to your right!”.
Journal, SW_SiegeofSerennoRep, 5
Goodbye

Stage 6

I made it to the Engine Room, and encountered a Sith Warrior and a cadre of Troopers and other Sith Warriors. I have to take them out if I hope to make it to Serenno alive!

How this stage is set:

  • Script PoniScript. attached to Npc Pon’icum’frirem (PathfinderBossReal); placed in Serenno Orbit, The Pathfinder's Engine Room.
Messagebox "So. Another challenger enters the field. I'll deal with you as I have all the others, as my Master commands!"
        Set DoOnce to 1
        Journal, SW_SiegeOfSerennoRep, 6
        Set Phase to 1
    Endif
PathfinderBossGoon4->Startcombat "Player"
            PathfinderBossGoon2Real->Startcombat "Player"
        Journal, SW_SiegeOfSerennoRep, 7
        Set HasDied to 1
    Endif

Stage 7

I killed the Sith Warrior, and the forcefield let down - releasing his goons to the fight. Luckily, Group Captain Drumgdond and his men from the Mess Hall rushed in behind me to provide backup. When the Chiss Sith Warrior fell, the ship captain also announced that the The Pathfinder has broken through the Sith blockade, and any moment we’ll land at Carannia, the Serennian Capital. I should speak with Group Captain Drumgdond when I am reading to disembark.

How this stage is set:

  • Script PoniScript. attached to Npc Pon’icum’frirem (PathfinderBossReal); placed in Serenno Orbit, The Pathfinder's Engine Room.
Messagebox "So. Another challenger enters the field. I'll deal with you as I have all the others, as my Master commands!"
        Set DoOnce to 1
        Journal, SW_SiegeOfSerennoRep, 6
        Set Phase to 1
    Endif
PathfinderBossGoon4->Startcombat "Player"
            PathfinderBossGoon2Real->Startcombat "Player"
        Journal, SW_SiegeOfSerennoRep, 7
        Set HasDied to 1
    Endif

Stage 8

Captain Drumgdond advised I take a breather before we disembark. I should take this opportunity to make sure I didn’t miss anything before I leave. I’ll never return to The Pathfinder, after all.

How this stage is set:

  • Dialogue INFO 53105620208015024 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate3). locations: Serenno Orbit, The Pathfinder's Engine Room. conditions: Journal SW_SiegeOfSerennoRep Equal 7. response: “%PCRace! You did it! You killed the Sith Warrior! Nice work, soldier! I’ve also got even better news! We’ve broken through the Sith blockade and are about to descend into the atmosphere of Serenno. We’ll be landing at Carannia, the Serennian Capitol and the last hope of Serenno. If you’re ready to disembark, then let’s me know. Otherwise, you take a moment and make sure you’re ready before we leave. We’ll never return to this ship once we disembark.”.
Journal, SW_SiegeofSerennoRep, 8

Stage 9

After telling Group Captain Drumgdond that I was ready, we left The Pathfinder for Carannia, Serenno’s Capitol. I am to meet Group Captain Drumgdond in House Comprassi when I am ready to begin breaking The Siege of Serenno.

How this stage is set:

  • Dialogue INFO 9495251922451318680 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate3). locations: Serenno Orbit, The Pathfinder's Engine Room. conditions: Function/Choice Equal 1. response: “Alright then. Speak with me when you find yourself off this ship. I’ll be waiting for you in House Comprassi in the Government District.”.
Messagebox "The Pathfinder descends into the snowy atmosphere of Serenno. Under anti-air fire, you soon land dangerously within the Market District. Following Captain Drumgdond's orders, however, you head straight for the Government District, where you are to meet him at House Comprassi. There is no going back until the siege is broken." "OK."
Journal, SW_SiegeOfSerennoRep, 9
PathfinderGate4->Enable
PathfinderGate3->Disable

Stage 10

I spoke with Captain Drumgdond, and he advised me to go and get to know the city. If I need to rest up, I can sleep in the Serennian Military Headquarters located here in the Government District. When I am ready to begin the fight against The Sith, I should go back and see him.

How this stage is set:

  • Dialogue INFO 3015981171298417538 under topic Greeting 5; speaker Group Captain Drumgdond (PathfinderGate4). locations: Serenno, House Comprassi. conditions: Journal SW_SiegeOfSerennoRep Equal 9. response: “< The Captain looks up at your approach. >

Oh, look who it is. I do hope you’re alright, %PCRACE. I’ll even forget my lack of a salute for now. We’ve got bigger issues. The Pathfinder has taken off, leaving us behind to deal with this situation alongside a contingent of Republic Soldiers. You’re probably tired, so take a breather for a bit. Get to know the city, rest up at the Serennian Military Headquarters. When you’re ready to get started, come see me.”.

Goodbye
Journal, SW_SiegeOfSerennoRep, 10

Stage 11

I returned to Group Captain Drumgdond. For now, if there are any tasks to be done, he is the one to give them to me.

Direct setter: No literal Journal <quest> <index> command was found in the current plugin for this stage. Treat this as a QA flag: it may be a developer note, branch reached indirectly, or state written by code outside the parsed MWScript/result-script patterns.

Stage 300 — Finished

The Siege of Serenno has been lifted.

Direct setter: No literal Journal <quest> <index> command was found in the current plugin for this stage. Treat this as a QA flag: it may be a developer note, branch reached indirectly, or state written by code outside the parsed MWScript/result-script patterns.

Dialogue speakers:

  • Group Captain Drumgdond (PathfinderGate) — Manaan, Republic Docking Bay
  • Group Captain Drumgdond (PathfinderGate2) — Serenno Orbit, The Pathfinder's Mess Hall
  • Group Captain Drumgdond (PathfinderGate3) — Serenno Orbit, The Pathfinder's Engine Room
  • Group Captain Drumgdond (PathfinderGate4) — Serenno, House Comprassi

Scripts that read or write this journal:

  • DrumgdondDummyEnablerScript — Activator Drumdgond Dummy Enalber (DrumgdondDummyEnablerBanner); placed in Serenno, House Comprassi
  • PoniScript — Npc Pon’icum’frirem (PathfinderBossReal); placed in Serenno Orbit, The Pathfinder's Engine Room

Cells implicated by actor/object placement or explicit travel code:

  • Manaan, Republic Docking Bay
  • Serenno Orbit, The Pathfinder's Engine Room
  • Serenno Orbit, The Pathfinder's Mess Hall
  • Serenno, House Comprassi
Journal-state readers (1 code sites)
  • Script DrumgdondDummyEnablerScript. attached to Activator Drumdgond Dummy Enalber (DrumgdondDummyEnablerBanner); placed in Serenno, House Comprassi.

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 2 is obtainable.
  • Reach index 2: I was told by an officer of The Republic on Manaan that I was needed offworld to another planet. I should ask …
  • Reach index 3: According to him, the planet’s name is Serenno and a die-hard Republic planet. The Sith have besieged and inva…
  • Reach index 4: I should remember, in case I’m not ready to go to a battlefield, that the ship bound for Serenno is in the Rep…
  • Reach index 5: The fighting on The Pathfinder is hard, and the aft end of the ship - where I’m located - is suffering the wor…
  • Reach index 6: I made it to the Engine Room, and encountered a Sith Warrior and a cadre of Troopers and other Sith Warriors. …
  • Reach index 7: I killed the Sith Warrior, and the forcefield let down - releasing his goons to the fight. Luckily, Group Capt…
  • Reach index 8: Captain Drumgdond advised I take a breather before we disembark. I should take this opportunity to make sure I…
  • Reach index 9: After telling Group Captain Drumgdond that I was ready, we left The Pathfinder for Carannia, Serenno’s Capitol…
  • Reach index 10: I spoke with Captain Drumgdond, and he advised me to go and get to know the city. If I need to rest up, I can …
  • Reach index 11: I returned to Group Captain Drumgdond. For now, if there are any tasks to be done, he is the one to give them …
  • Reach index 300 (Finished): The Siege of Serenno has been lifted.
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_SiegeOfSerennoRep. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.