CandlelightChanged { light: GameObject, brightness: number }Sent to the player script whenever Candlelight changes a light’s brightness. brightness is the
multiplier applied to the record’s radius and color, from 0 to 1.
local core = require 'openmw.core'
return {
eventHandlers = {
CandlelightChanged = function(data)
if data.brightness == 0 then
print(data.light.recordId .. ' went out')
end
end,
},
}CandlelightPause { seconds: number }Accepted by the global script. Freezes every light for seconds of game time, for cutscenes that
want the lighting to hold still.