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Starwind R3mastered
quest guide

One Man's Junk

Walkthrough and QA reference for One Man's Junk (SW_JunkJourn).

At a glance#

JournalSW_JunkJourn
CategorySide Quests
Journal entries3
Completion branches1
Starts bySpeak with Jawa in Nar Shaddaa, Lower City.
Key locationsNar Shaddaa, Lower City
Key charactersJawa

Walkthrough#

1. Speak with Jawa in Nar Shaddaa, Lower City#

Speak with Jawa in Nar Shaddaa, Lower City.

Expected journal update — index 5: I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard.

2. Interact with Chest in Nar Shaddaa, Lower City — Finished#

Interact with Chest in Nar Shaddaa, Lower City.

Expected journal update — index 10: I have opened the chest and am ready to reap my reward.

Outcome: this journal entry is marked as a finished branch.

Endings & branches#

The journal has one explicit finished state at index 10:

I have opened the chest and am ready to reap my reward.

Characters & locations#

Characters directly tied to quest dialogue:

  • Jawa (SW_JunkyardJawa) — Nar Shaddaa, Lower City

Locations implicated by actor/object placement or explicit travel:

  • Nar Shaddaa, Lower City
Technical / QA reference

Journal ID: SW_JunkJourn Generated category: Side Quests Journal entries: 3

Exact journal progression

IndexStateJournal textDirect setters found
5—I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard.1
10FinishedI have opened the chest and am ready to reap my reward.1

Record-level trigger map

Stage 5

I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard.

How this stage is set:

  • Dialogue INFO 1232321250252494590 under topic Greeting 7; speaker Jawa (SW_JunkyardJawa). locations: Nar Shaddaa, Lower City. conditions: Journal SW_JunkJourn Equal 0. response: “This chest requires 10 keys to open, I’ve been looking for them in here for ages.”.
PlaySound3d "SW_TtokkGreet"
Journal SW_JunkJourn 5

Stage 10 — Finished

I have opened the chest and am ready to reap my reward.

How this stage is set:

  • Script SW_JunkyardReward. attached to Container Chest (SW_ChestJunkyard); placed in Nar Shaddaa, Lower City.
Activate
        player->removeitem, "SW_JunkyardKey", 10
        Journal SW_JunkJourn 10
    else
        MessageBox "This chest looks like it requires ten keys."

Dialogue speakers:

  • Jawa (SW_JunkyardJawa) — Nar Shaddaa, Lower City

Scripts that read or write this journal:

  • SW_JunkyardReward — Container Chest (SW_ChestJunkyard); placed in Nar Shaddaa, Lower City

Items referenced by related script/result code:

  • Junkyard Key (SW_JunkyardKey)

Cells implicated by actor/object placement or explicit travel code:

  • Nar Shaddaa, Lower City

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 5 is obtainable.
  • Reach index 5: I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be ope…
  • Reach index 10 (Finished): I have opened the chest and am ready to reap my reward.
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_JunkJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.