At a glance#
| Journal | SW_JunkJourn |
| Category | Side Quests |
| Journal entries | 3 |
| Completion branches | 1 |
| Starts by | Speak with Jawa in Nar Shaddaa, Lower City. |
| Key locations | Nar Shaddaa, Lower City |
| Key characters | Jawa |
Walkthrough#
1. Speak with Jawa in Nar Shaddaa, Lower City#
Speak with Jawa in Nar Shaddaa, Lower City.
Expected journal update — index 5: I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard.
2. Interact with Chest in Nar Shaddaa, Lower City — Finished#
Interact with Chest in Nar Shaddaa, Lower City.
Expected journal update — index 10: I have opened the chest and am ready to reap my reward.
Outcome: this journal entry is marked as a finished branch.
Endings & branches#
The journal has one explicit finished state at index 10:
I have opened the chest and am ready to reap my reward.
Characters & locations#
Characters directly tied to quest dialogue:
- Jawa (
SW_JunkyardJawa) —Nar Shaddaa, Lower City
Locations implicated by actor/object placement or explicit travel:
- Nar Shaddaa, Lower City
Technical / QA reference
Journal ID: SW_JunkJourn
Generated category: Side Quests
Journal entries: 3
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard. | 1 |
| 10 | Finished | I have opened the chest and am ready to reap my reward. | 1 |
Record-level trigger map
Stage 5
I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be open by 10 keys found in the mass of this junkyard.
How this stage is set:
- Dialogue INFO
1232321250252494590under topic Greeting 7; speaker Jawa (SW_JunkyardJawa). locations:Nar Shaddaa, Lower City. conditions: JournalSW_JunkJournEqual 0. response: “This chest requires 10 keys to open, I’ve been looking for them in here for ages.”.
PlaySound3d "SW_TtokkGreet"
Journal SW_JunkJourn 5Stage 10 — Finished
I have opened the chest and am ready to reap my reward.
How this stage is set:
- Script
SW_JunkyardReward. attached to Container Chest (SW_ChestJunkyard); placed inNar Shaddaa, Lower City.
Activate
player->removeitem, "SW_JunkyardKey", 10
Journal SW_JunkJourn 10
else
MessageBox "This chest looks like it requires ten keys."Related records and locations
Dialogue speakers:
- Jawa (
SW_JunkyardJawa) —Nar Shaddaa, Lower City
Scripts that read or write this journal:
SW_JunkyardReward— Container Chest (SW_ChestJunkyard); placed inNar Shaddaa, Lower City
Items referenced by related script/result code:
- Junkyard Key (
SW_JunkyardKey)
Cells implicated by actor/object placement or explicit travel code:
Nar Shaddaa, Lower City
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: I met a Jawa in the Lower City of Nar Shaddaa in a junkyard who tells me there is a chest here that can be ope… -
Reach index
10(Finished): I have opened the chest and am ready to reap my reward. - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_JunkJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.