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quest guide

Treasure of Lok

Walkthrough and QA reference for Treasure of Lok (SW_ExpStarJourn).

At a glance#

JournalSW_ExpStarJourn
CategoryExpansion / PlanExp
Journal entries11
Completion branchesNo explicit Finished marker
Starts bySpeak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.
Key locationsGamorr, Watery Tomb, Kashyyk, Beast Cave, Lok, Perl Hideout, Lok, Planet Core, Tatooine, Watery Tomb, The Outer Rim
Key charactersPerl Outlaw Navigator, Perl Outlaw Navigator

Walkthrough#

1. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#

Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.

Expected journal update — index 5: The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.”

2. Reach Gamorr, Watery Tomb and allow the scripted event to complete#

Reach Gamorr, Watery Tomb and allow the scripted event to complete.

Expected journal update — index 10: I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it.

3. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#

Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.

Expected journal update — index 15: I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location.

4. Activate Ancient Chest in Kashyyk, Beast Cave#

The records expose more than one way to reach this journal update:

  • Activate Ancient Chest in Kashyyk, Beast Cave.
  • Activate Ancient Key.

Expected journal update — index 20: I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it.

Known item transfer: 1 × Ancient Key (SW_ExpStarKey).

5. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#

Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.

Expected journal update — index 25: The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.

6. Speak with Perl Outlaw Navigator in Lok, Planet Core#

Speak with Perl Outlaw Navigator in Lok, Planet Core.

Expected journal update — index 30: The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies.

7. Reach Lok, Planet Core and allow the scripted event to complete#

Reach Lok, Planet Core and allow the scripted event to complete.

Expected journal update — index 35: The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs.

8. Reach The Outer Rim and allow the scripted event to complete#

Reach The Outer Rim and allow the scripted event to complete.

Expected journal update — index 40: I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg.

9. Reach Lok, Planet Core and allow the scripted event to complete#

Reach Lok, Planet Core and allow the scripted event to complete.

Expected journal update — index 45: The remains of the cyborg have opened another portal. Inside must be the treasure.

10. Use Mountain of Treasure in Lok, Planet Core#

Use Mountain of Treasure in Lok, Planet Core.

Expected journal update — index 50: Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet.

Known rewards & item transfers#

The following player-directed item transfers are visible in the parsed quest scripts/dialogue results. Playtest may reveal additional indirect rewards.

  • 1 × Ancient Key (SW_ExpStarKey)

Characters & locations#

Characters directly tied to quest dialogue:

  • Perl Outlaw Navigator (SW_ExpOutlawMapper) — Lok, Perl Hideout
  • Perl Outlaw Navigator (SW_ExpOutlawMapper2) — Lok, Planet Core

Locations implicated by actor/object placement or explicit travel:

  • Gamorr, Watery Tomb
  • Kashyyk, Beast Cave
  • Lok, Perl Hideout
  • Lok, Planet Core
  • Tatooine, Watery Tomb
  • The Outer Rim
Technical / QA reference

Journal ID: SW_ExpStarJourn Generated category: Expansion / PlanExp Journal entries: 11

Exact journal progression

IndexStateJournal textDirect setters found
5—The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.”1
10—I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it.1
15—I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location.1
20—I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it.2
25—The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.1
30—The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies.1
35—The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs.1
40—I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg.3
45—The remains of the cyborg have opened another portal. Inside must be the treasure.1
50—Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet.1

Record-level trigger map

Stage 5

The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.”

How this stage is set:

  • Dialogue INFO 3396127041701712967 under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations: Lok, Perl Hideout. conditions: Journal SW_ExpStarJourn Equal 0. response: “I have studied this map for many, many years, since the perl gang was first founded and we built our hideout here. I believe that this star map is a treasure map holding the secret of an ancient treasure on Lok. I have only one clue to this day, “Planets of sand hold the map in watery graves,” a message encrypted within various coordinates found on the map.”.
Journal SW_ExpStarJourn 5

Stage 10

I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it.

How this stage is set:

  • Script SW_ExpTombScript. attached to Activator Tomb Pillar (SW_ExpTombPillar); placed in Gamorr, Watery Tomb, Tatooine, Watery Tomb.
If ( SW_ExpWaterCount == 2 )
    If ( DoTwice == 0 )
        Journal SW_ExpStarJourn 10
        Set DoTwice to 1
    Endif

Stage 15

I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location.

How this stage is set:

  • Dialogue INFO 20179582643922991 under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations: Lok, Perl Hideout. conditions: Journal SW_ExpStarJourn Equal 10. response: “Together these are coordinates that lead to Kashyyk. Scans show that this district is occupied by a research facility. I’m honestly not sure what you will find there, but this is the best clue we have to solving the mysteries of this star map.”.
Journal SW_ExpStarJourn 15

Stage 20

I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it.

How this stage is set:

  • Script SW_ExpKeyChestScript. attached to Container Ancient Chest (SW_ExpAncientChest); placed in Kashyyk, Beast Cave.
If ( OnActivate)
    If ( GetJournalIndex SW_ExpStarJourn == 15 )
        Journal SW_ExpStarJourn 20
        player->additem SW_ExpStarKey 1
        MessageBox "The chest opens and reveals a strange and ancient object."
  • Script SW_ExpKeyScript. attached to MiscItem Ancient Key (SW_ExpStarKey).
If ( OnActivate )
    If ( GetJournalIndex SW_ExpStarJourn == 15 )
        Journal SW_ExpStarJourn 20
    Endif
    Activate

Stage 25

The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.

How this stage is set:

  • Dialogue INFO 1044617110308520315 under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations: Lok, Perl Hideout. conditions: Item/ItemType SW_ExpStarKey GreaterEqual 1. response: “Let’s just try to place it here… oh… oh my… it’s some sort of gateway, an ancient portal device. Well… after you, boss.”.
Journal SW_ExpStarJourn 25
Player->removeitem SW_ExpStarKey 1
SW_ExpLokPortalHide->Enable

Stage 30

The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies.

How this stage is set:

  • Dialogue INFO 546523718300215952 under topic Greeting 7; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper2). locations: Lok, Planet Core. response: “By the stars, it’s the planet’s core. The treasure was hidden all the way in here. It looks a bit dangerous, and you’ll probably want me alive. I’ll just… wait here until you’ve explored a bit.”.
Journal SW_ExpStarJourn 30

Stage 35

The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs.

How this stage is set:

  • Script SW_ExpSothaScript. attached to Activator Ancient Cyborg (SW_ExpLokSotha); placed in Lok, Planet Core.
PlaySound3D "SW_ExpAssess"
        Set DoOnce to 1
        Journal SW_ExpStarJourn 35
        SW_ExpOutlawMapper2->Disable
        SW_ExpOutlawMapper3->Enable
MessageBox "Starting Routine: Core Protocol 32X49ZY."
        SW_ExpLokPortal->Enable
        Journal SW_ExpStarJourn 45
        PlaySound3D "SW_ExpPortalSound"
        Set LokSothaState to 4

Stage 40

I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg.

How this stage is set:

  • Script SW_ExpAstAccesScript. attached to Activator Asteriod (SW_ExpAstAccess); placed in The Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
                If ( Player->GetItemCount SW_ExpStemCon >=1 )
                    Journal SW_ExpStarJourn 40
                Endif
            Endif
  • Script SW_ExpAstMemScript. attached to Activator Asteriod (SW_ExpAstMemory); placed in The Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
                If ( Player->GetItemCount SW_ExpStemCon >=1 )
                    Journal SW_ExpStarJourn 40
                Endif
            Endif
  • Script SW_ExpAstStemScript. attached to Activator Asteriod (SW_ExpAstStem); placed in The Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
                If ( Player->GetItemCount SW_ExpStemCon >=1 )
                    Journal SW_ExpStarJourn 40
                Endif
            Endif

Stage 45

The remains of the cyborg have opened another portal. Inside must be the treasure.

How this stage is set:

  • Script SW_ExpSothaScript. attached to Activator Ancient Cyborg (SW_ExpLokSotha); placed in Lok, Planet Core.
PlaySound3D "SW_ExpAssess"
        Set DoOnce to 1
        Journal SW_ExpStarJourn 35
        SW_ExpOutlawMapper2->Disable
        SW_ExpOutlawMapper3->Enable
MessageBox "Starting Routine: Core Protocol 32X49ZY."
        SW_ExpLokPortal->Enable
        Journal SW_ExpStarJourn 45
        PlaySound3D "SW_ExpPortalSound"
        Set LokSothaState to 4

Stage 50

Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet.

How this stage is set:

  • Script SW_ExpGoldScript. attached to Door Mountain of Treasure (SW_ExpGoldPile); placed in Lok, Planet Core.
Set LimitReached to 1
        SW_ExpBedSuper->disable
        Journal SW_ExpStarJourn 50
        SW_ExpLokPortalMain->Disable
    Endif

Dialogue speakers:

  • Perl Outlaw Navigator (SW_ExpOutlawMapper) — Lok, Perl Hideout
  • Perl Outlaw Navigator (SW_ExpOutlawMapper2) — Lok, Planet Core

Scripts that read or write this journal:

  • SW_ExpAstAccesScript — Activator Asteriod (SW_ExpAstAccess); placed in The Outer Rim
  • SW_ExpAstMemScript — Activator Asteriod (SW_ExpAstMemory); placed in The Outer Rim
  • SW_ExpAstStemScript — Activator Asteriod (SW_ExpAstStem); placed in The Outer Rim
  • SW_ExpGoldScript — Door Mountain of Treasure (SW_ExpGoldPile); placed in Lok, Planet Core
  • SW_ExpKeyChestScript — Container Ancient Chest (SW_ExpAncientChest); placed in Kashyyk, Beast Cave
  • SW_ExpKeyScript — MiscItem Ancient Key (SW_ExpStarKey)
  • SW_ExpSothaScript — Activator Ancient Cyborg (SW_ExpLokSotha); placed in Lok, Planet Core
  • SW_ExpTombScript — Activator Tomb Pillar (SW_ExpTombPillar); placed in Gamorr, Watery Tomb, Tatooine, Watery Tomb

Items referenced by related script/result code:

  • Access Archive (SW_ExpAccessArch)
  • Memory Core (SW_ExpMemoryCore)
  • Ancient Key (SW_ExpStarKey)
  • Stem Connector (SW_ExpStemCon)
  • SW_ExpTreasurePlanet

Cells implicated by actor/object placement or explicit travel code:

  • Gamorr, Watery Tomb
  • Kashyyk, Beast Cave
  • Lok, Perl Hideout
  • Lok, Planet Core
  • Tatooine, Watery Tomb
  • The Outer Rim
Journal-state readers (6 code sites)
  • Script SW_ExpAstAccesScript. attached to Activator Asteriod (SW_ExpAstAccess); placed in The Outer Rim.
  • Script SW_ExpAstMemScript. attached to Activator Asteriod (SW_ExpAstMemory); placed in The Outer Rim.
  • Script SW_ExpAstStemScript. attached to Activator Asteriod (SW_ExpAstStem); placed in The Outer Rim.
  • Script SW_ExpKeyChestScript. attached to Container Ancient Chest (SW_ExpAncientChest); placed in Kashyyk, Beast Cave.
  • Script SW_ExpKeyScript. attached to MiscItem Ancient Key (SW_ExpStarKey).
  • Script SW_ExpTombScript. attached to Activator Tomb Pillar (SW_ExpTombPillar); placed in Gamorr, Watery Tomb, Tatooine, Watery Tomb.

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 5 is obtainable.
  • Reach index 5: The head navigator for the perl gang believes that an ancient star map they built their hideout around holds t…
  • Reach index 10: I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring thi…
  • Reach index 15: I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes…
  • Reach index 20: I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigat…
  • Reach index 25: The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.
  • Reach index 30: The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’…
  • Reach index 35: The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmenta…
  • Reach index 40: I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and…
  • Reach index 45: The remains of the cyborg have opened another portal. Inside must be the treasure.
  • Reach index 50: Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the…
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_ExpStarJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.