At a glance#
| Journal | SW_ExpStarJourn |
| Category | Expansion / PlanExp |
| Journal entries | 11 |
| Completion branches | No explicit Finished marker |
| Starts by | Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map. |
| Key locations | Gamorr, Watery Tomb, Kashyyk, Beast Cave, Lok, Perl Hideout, Lok, Planet Core, Tatooine, Watery Tomb, The Outer Rim |
| Key characters | Perl Outlaw Navigator, Perl Outlaw Navigator |
Walkthrough#
1. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#
Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.
Expected journal update — index 5: The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.”
2. Reach Gamorr, Watery Tomb and allow the scripted event to complete#
Reach Gamorr, Watery Tomb and allow the scripted event to complete.
Expected journal update — index 10: I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it.
3. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#
Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.
Expected journal update — index 15: I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location.
4. Activate Ancient Chest in Kashyyk, Beast Cave#
The records expose more than one way to reach this journal update:
- Activate Ancient Chest in Kashyyk, Beast Cave.
- Activate Ancient Key.
Expected journal update — index 20: I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it.
Known item transfer: 1 × Ancient Key (SW_ExpStarKey).
5. Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map#
Speak with Perl Outlaw Navigator in Lok, Perl Hideout and ask about star map.
Expected journal update — index 25: The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.
6. Speak with Perl Outlaw Navigator in Lok, Planet Core#
Speak with Perl Outlaw Navigator in Lok, Planet Core.
Expected journal update — index 30: The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies.
7. Reach Lok, Planet Core and allow the scripted event to complete#
Reach Lok, Planet Core and allow the scripted event to complete.
Expected journal update — index 35: The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs.
8. Reach The Outer Rim and allow the scripted event to complete#
Reach The Outer Rim and allow the scripted event to complete.
Expected journal update — index 40: I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg.
9. Reach Lok, Planet Core and allow the scripted event to complete#
Reach Lok, Planet Core and allow the scripted event to complete.
Expected journal update — index 45: The remains of the cyborg have opened another portal. Inside must be the treasure.
10. Use Mountain of Treasure in Lok, Planet Core#
Use Mountain of Treasure in Lok, Planet Core.
Expected journal update — index 50: Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet.
Known rewards & item transfers#
The following player-directed item transfers are visible in the parsed quest scripts/dialogue results. Playtest may reveal additional indirect rewards.
- 1 × Ancient Key (
SW_ExpStarKey)
Characters & locations#
Characters directly tied to quest dialogue:
- Perl Outlaw Navigator (
SW_ExpOutlawMapper) —Lok, Perl Hideout - Perl Outlaw Navigator (
SW_ExpOutlawMapper2) —Lok, Planet Core
Locations implicated by actor/object placement or explicit travel:
- Gamorr, Watery Tomb
- Kashyyk, Beast Cave
- Lok, Perl Hideout
- Lok, Planet Core
- Tatooine, Watery Tomb
- The Outer Rim
Technical / QA reference
Journal ID: SW_ExpStarJourn
Generated category: Expansion / PlanExp
Journal entries: 11
Exact journal progression
| Index | State | Journal text | Direct setters found |
|---|---|---|---|
| 5 | — | The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.” | 1 |
| 10 | — | I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it. | 1 |
| 15 | — | I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location. | 1 |
| 20 | — | I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it. | 2 |
| 25 | — | The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map. | 1 |
| 30 | — | The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies. | 1 |
| 35 | — | The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs. | 1 |
| 40 | — | I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg. | 3 |
| 45 | — | The remains of the cyborg have opened another portal. Inside must be the treasure. | 1 |
| 50 | — | Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet. | 1 |
Record-level trigger map
Stage 5
The head navigator for the perl gang believes that an ancient star map they built their hideout around holds the location of a great treasure on Lok. He’s been studying the map for years, and believes the first clue lies within a message encrypted in coordinates, “Planets of sand hold the map in watery graves.”
How this stage is set:
- Dialogue INFO
3396127041701712967under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations:Lok, Perl Hideout. conditions: JournalSW_ExpStarJournEqual 0. response: “I have studied this map for many, many years, since the perl gang was first founded and we built our hideout here. I believe that this star map is a treasure map holding the secret of an ancient treasure on Lok. I have only one clue to this day, “Planets of sand hold the map in watery graves,” a message encrypted within various coordinates found on the map.”.
Journal SW_ExpStarJourn 5Stage 10
I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring this back to my head navigator to see what he can make of it.
How this stage is set:
- Script
SW_ExpTombScript. attached to Activator Tomb Pillar (SW_ExpTombPillar); placed inGamorr, Watery Tomb,Tatooine, Watery Tomb.
If ( SW_ExpWaterCount == 2 )
If ( DoTwice == 0 )
Journal SW_ExpStarJourn 10
Set DoTwice to 1
EndifStage 15
I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes we’ll find a key that fits into the star map to reveal the final location.
How this stage is set:
- Dialogue INFO
20179582643922991under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations:Lok, Perl Hideout. conditions: JournalSW_ExpStarJournEqual 10. response: “Together these are coordinates that lead to Kashyyk. Scans show that this district is occupied by a research facility. I’m honestly not sure what you will find there, but this is the best clue we have to solving the mysteries of this star map.”.
Journal SW_ExpStarJourn 15Stage 20
I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigator to see what he can make of it.
How this stage is set:
- Script
SW_ExpKeyChestScript. attached to Container Ancient Chest (SW_ExpAncientChest); placed inKashyyk, Beast Cave.
If ( OnActivate)
If ( GetJournalIndex SW_ExpStarJourn == 15 )
Journal SW_ExpStarJourn 20
player->additem SW_ExpStarKey 1
MessageBox "The chest opens and reveals a strange and ancient object."
- Script
SW_ExpKeyScript. attached to MiscItem Ancient Key (SW_ExpStarKey).
If ( OnActivate )
If ( GetJournalIndex SW_ExpStarJourn == 15 )
Journal SW_ExpStarJourn 20
Endif
ActivateStage 25
The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map.
How this stage is set:
- Dialogue INFO
1044617110308520315under topic star map; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper). locations:Lok, Perl Hideout. conditions: Item/ItemTypeSW_ExpStarKeyGreaterEqual 1. response: “Let’s just try to place it here… oh… oh my… it’s some sort of gateway, an ancient portal device. Well… after you, boss.”.
Journal SW_ExpStarJourn 25
Player->removeitem SW_ExpStarKey 1
SW_ExpLokPortalHide->EnableStage 30
The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’s hidden treasure lies.
How this stage is set:
- Dialogue INFO
546523718300215952under topic Greeting 7; speaker Perl Outlaw Navigator (SW_ExpOutlawMapper2). locations:Lok, Planet Core. response: “By the stars, it’s the planet’s core. The treasure was hidden all the way in here. It looks a bit dangerous, and you’ll probably want me alive. I’ll just… wait here until you’ve explored a bit.”.
Journal SW_ExpStarJourn 30Stage 35
The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmentations are missing their memory core, access archive, and stem connector that would all be needed in order to access the augmentation’s logs.
How this stage is set:
- Script
SW_ExpSothaScript. attached to Activator Ancient Cyborg (SW_ExpLokSotha); placed inLok, Planet Core.
PlaySound3D "SW_ExpAssess"
Set DoOnce to 1
Journal SW_ExpStarJourn 35
SW_ExpOutlawMapper2->Disable
SW_ExpOutlawMapper3->EnableMessageBox "Starting Routine: Core Protocol 32X49ZY."
SW_ExpLokPortal->Enable
Journal SW_ExpStarJourn 45
PlaySound3D "SW_ExpPortalSound"
Set LokSothaState to 4Stage 40
I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and reinstall them into the cyborg.
How this stage is set:
- Script
SW_ExpAstAccesScript. attached to Activator Asteriod (SW_ExpAstAccess); placed inThe Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
If ( Player->GetItemCount SW_ExpStemCon >=1 )
Journal SW_ExpStarJourn 40
Endif
Endif
- Script
SW_ExpAstMemScript. attached to Activator Asteriod (SW_ExpAstMemory); placed inThe Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
If ( Player->GetItemCount SW_ExpStemCon >=1 )
Journal SW_ExpStarJourn 40
Endif
Endif
- Script
SW_ExpAstStemScript. attached to Activator Asteriod (SW_ExpAstStem); placed inThe Outer Rim.
If ( Player->GetItemCount SW_ExpAccessArch >=1 )
If ( Player->GetItemCount SW_ExpStemCon >=1 )
Journal SW_ExpStarJourn 40
Endif
EndifStage 45
The remains of the cyborg have opened another portal. Inside must be the treasure.
How this stage is set:
- Script
SW_ExpSothaScript. attached to Activator Ancient Cyborg (SW_ExpLokSotha); placed inLok, Planet Core.
PlaySound3D "SW_ExpAssess"
Set DoOnce to 1
Journal SW_ExpStarJourn 35
SW_ExpOutlawMapper2->Disable
SW_ExpOutlawMapper3->EnableMessageBox "Starting Routine: Core Protocol 32X49ZY."
SW_ExpLokPortal->Enable
Journal SW_ExpStarJourn 45
PlaySound3D "SW_ExpPortalSound"
Set LokSothaState to 4Stage 50
Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the lava, I have gathered all of Lok’s treasure that I can, but whatever was left is now lost to the hot stomach of the planet.
How this stage is set:
- Script
SW_ExpGoldScript. attached to Door Mountain of Treasure (SW_ExpGoldPile); placed inLok, Planet Core.
Set LimitReached to 1
SW_ExpBedSuper->disable
Journal SW_ExpStarJourn 50
SW_ExpLokPortalMain->Disable
EndifRelated records and locations
Dialogue speakers:
- Perl Outlaw Navigator (
SW_ExpOutlawMapper) —Lok, Perl Hideout - Perl Outlaw Navigator (
SW_ExpOutlawMapper2) —Lok, Planet Core
Scripts that read or write this journal:
SW_ExpAstAccesScript— Activator Asteriod (SW_ExpAstAccess); placed inThe Outer RimSW_ExpAstMemScript— Activator Asteriod (SW_ExpAstMemory); placed inThe Outer RimSW_ExpAstStemScript— Activator Asteriod (SW_ExpAstStem); placed inThe Outer RimSW_ExpGoldScript— Door Mountain of Treasure (SW_ExpGoldPile); placed inLok, Planet CoreSW_ExpKeyChestScript— Container Ancient Chest (SW_ExpAncientChest); placed inKashyyk, Beast CaveSW_ExpKeyScript— MiscItem Ancient Key (SW_ExpStarKey)SW_ExpSothaScript— Activator Ancient Cyborg (SW_ExpLokSotha); placed inLok, Planet CoreSW_ExpTombScript— Activator Tomb Pillar (SW_ExpTombPillar); placed inGamorr, Watery Tomb,Tatooine, Watery Tomb
Items referenced by related script/result code:
- Access Archive (
SW_ExpAccessArch) - Memory Core (
SW_ExpMemoryCore) - Ancient Key (
SW_ExpStarKey) - Stem Connector (
SW_ExpStemCon) SW_ExpTreasurePlanet
Cells implicated by actor/object placement or explicit travel code:
Gamorr, Watery TombKashyyk, Beast CaveLok, Perl HideoutLok, Planet CoreTatooine, Watery TombThe Outer Rim
Journal-state readers (6 code sites)
- Script
SW_ExpAstAccesScript. attached to Activator Asteriod (SW_ExpAstAccess); placed inThe Outer Rim. - Script
SW_ExpAstMemScript. attached to Activator Asteriod (SW_ExpAstMemory); placed inThe Outer Rim. - Script
SW_ExpAstStemScript. attached to Activator Asteriod (SW_ExpAstStem); placed inThe Outer Rim. - Script
SW_ExpKeyChestScript. attached to Container Ancient Chest (SW_ExpAncientChest); placed inKashyyk, Beast Cave. - Script
SW_ExpKeyScript. attached to MiscItem Ancient Key (SW_ExpStarKey). - Script
SW_ExpTombScript. attached to Activator Tomb Pillar (SW_ExpTombPillar); placed inGamorr, Watery Tomb,Tatooine, Watery Tomb.
Generated playtest checklist
-
Start/reach the quest naturally and verify journal index
5is obtainable. -
Reach index
5: The head navigator for the perl gang believes that an ancient star map they built their hideout around holds t… -
Reach index
10: I have found two watery tombs on Gamorr and Tatooine that together hold another coordinate. I should bring thi… -
Reach index
15: I’ve spoken with my head navigator regarding the star map. The coordinates point to Kashyyk, where he believes… -
Reach index
20: I’ve found what may be the star map key within the shadowlands of Kashyyk. I should return to the head navigat… -
Reach index
25: The key from the shadowlands opened some sort of portal in the perl gang’s hideout using the star map. -
Reach index
30: The star map portal leads to Lok’s planet core, which has an ancient structure inside. This must be where Lok’… -
Reach index
35: The malfunctioning tech of a long dead cyborg holds the final mystery of Lok’s treasure. The cyborg’s augmenta… -
Reach index
40: I have retrieved the memory core, access archive, and stem connector. I should return to Lok’s planet core and… -
Reach index
45: The remains of the cyborg have opened another portal. Inside must be the treasure. -
Reach index
50: Upon entering the true core of the planet, the cyborg began a failsafe protocol and the treasure sank into the… - Verify any scripted reward/item transfer shown above actually occurs.
- Verify involved NPCs/objects remain present and usable after the stage transition.
- Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.
QA console reference
Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_ExpStarJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.