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quest guide

Red Bad?

Walkthrough and QA reference for Red Bad? (SW_ExpGurkJourn).

At a glance#

JournalSW_ExpGurkJourn
CategoryExpansion / PlanExp
Journal entries5
Completion branchesNo explicit Finished marker
Starts bySpeak with Gurk Worker in Lok, Perl Hideout.
Key locationsLok, Perl Hideout, Lok, Perlek Egg Mine
Key charactersGurk Worker

Walkthrough#

1. Speak with Gurk Worker in Lok, Perl Hideout#

Speak with Gurk Worker in Lok, Perl Hideout.

Expected journal update — index 5: A gurk outside of the mine was trying to tell me something, although it could barely do so. Something in the mine is red and bad, that’s all I know.

2. Reach Lok, Perlek Egg Mine and allow the scripted event to complete#

Reach Lok, Perlek Egg Mine and allow the scripted event to complete.

Expected journal update — index 10: I found a red perlek rampaging throughout the mine, this must be what the gurk was ‘talking’ about.

3. Reach Lok, Perlek Egg Mine and allow the scripted event to complete#

Reach Lok, Perlek Egg Mine and allow the scripted event to complete.

Expected journal update — index 15: The rampaging perlek is dead. I should try to tell the gurk of this, although I’m not sure it will understand.

4. Speak with Gurk Worker in Lok, Perl Hideout#

Speak with Gurk Worker in Lok, Perl Hideout.

Expected journal update — index 20: I’m not sure how much the gurk understood, but it seemed happy. At least my workers are safe within the mine again.

Characters & locations#

Characters directly tied to quest dialogue:

  • Gurk Worker (SW_ExpGurkQuest) — Lok, Perl Hideout

Locations implicated by actor/object placement or explicit travel:

  • Lok, Perl Hideout
  • Lok, Perlek Egg Mine
Technical / QA reference

Journal ID: SW_ExpGurkJourn Generated category: Expansion / PlanExp Journal entries: 5

Exact journal progression

IndexStateJournal textDirect setters found
5—A gurk outside of the mine was trying to tell me something, although it could barely do so. Something in the mine is red and bad, that’s all I know.1
10—I found a red perlek rampaging throughout the mine, this must be what the gurk was ‘talking’ about.1
15—The rampaging perlek is dead. I should try to tell the gurk of this, although I’m not sure it will understand.1
20—I’m not sure how much the gurk understood, but it seemed happy. At least my workers are safe within the mine again.1

Record-level trigger map

Stage 5

A gurk outside of the mine was trying to tell me something, although it could barely do so. Something in the mine is red and bad, that’s all I know.

How this stage is set:

  • Dialogue INFO 310275053157028120 under topic Greeting 7; speaker Gurk Worker (SW_ExpGurkQuest). locations: Lok, Perl Hideout. conditions: Journal SW_ExpGurkJourn Equal 0. response: “Red… Red Baaaaad…”.
Journal SW_ExpGurkJourn 5

Stage 10

I found a red perlek rampaging throughout the mine, this must be what the gurk was ‘talking’ about.

How this stage is set:

  • Script SW_ExpRampage. attached to Creature Rampaging Perlek (SW_ExpPerlekLokBoss); placed in Lok, Perlek Egg Mine.
If ( GetDisabled == 0 )
    If ( GetDistance Player <= 450 )
        Journal SW_ExpGurkJourn 10
    Endif
Endif
If ( OnDeath )
    Journal SW_ExpGurkJourn 15
Endif

Stage 15

The rampaging perlek is dead. I should try to tell the gurk of this, although I’m not sure it will understand.

How this stage is set:

  • Script SW_ExpRampage. attached to Creature Rampaging Perlek (SW_ExpPerlekLokBoss); placed in Lok, Perlek Egg Mine.
If ( GetDisabled == 0 )
    If ( GetDistance Player <= 450 )
        Journal SW_ExpGurkJourn 10
    Endif
Endif
If ( OnDeath )
    Journal SW_ExpGurkJourn 15
Endif

Stage 20

I’m not sure how much the gurk understood, but it seemed happy. At least my workers are safe within the mine again.

How this stage is set:

  • Dialogue INFO 2086412177629210478 under topic Greeting 7; speaker Gurk Worker (SW_ExpGurkQuest). locations: Lok, Perl Hideout. conditions: Journal SW_ExpGurkJourn Equal 15. response: “The gurk is confused in how to react to the news that the red perlek is dead, it simply yells loudly and dances about after failing to say anything legible.”.
Journal SW_ExpGurkJourn 20

Dialogue speakers:

  • Gurk Worker (SW_ExpGurkQuest) — Lok, Perl Hideout

Scripts that read or write this journal:

  • SW_ExpRampage — Creature Rampaging Perlek (SW_ExpPerlekLokBoss); placed in Lok, Perlek Egg Mine

Cells implicated by actor/object placement or explicit travel code:

  • Lok, Perl Hideout
  • Lok, Perlek Egg Mine
Journal-state readers (1 code sites)
  • Script SW_ExpRampage. attached to Creature Rampaging Perlek (SW_ExpPerlekLokBoss); placed in Lok, Perlek Egg Mine.

Generated playtest checklist

  • Start/reach the quest naturally and verify journal index 5 is obtainable.
  • Reach index 5: A gurk outside of the mine was trying to tell me something, although it could barely do so. Something in the m…
  • Reach index 10: I found a red perlek rampaging throughout the mine, this must be what the gurk was ‘talking’ about.
  • Reach index 15: The rampaging perlek is dead. I should try to tell the gurk of this, although I’m not sure it will understand.
  • Reach index 20: I’m not sure how much the gurk understood, but it seemed happy. At least my workers are safe within the mine a…
  • Verify any scripted reward/item transfer shown above actually occurs.
  • Verify involved NPCs/objects remain present and usable after the stage transition.
  • Verify no unrelated vanilla Morrowind dialogue/quest state appears during the flow.

QA console reference

Current journal state can be inspected with the OpenMW/Morrowind journal tooling for SW_ExpGurkJourn. Manually forcing journal indices is useful for diagnosis, but does not substitute for testing the scripts/dialogue that normally cause the transition.