Baldurwind is a mechanical total conversion for OpenMW. More features are planned, but in essence, Baldurwind's goal is to convert Morrowind into turn-based, party RPG!

The idea was inspired due to the sheer popularity of Baldur's Gate 3 (obviously) and some of my longstanding grievances with the combat system. There's not enough audiovisual feedback in typical Morrowind combat, so instead of removing hit chance (as I did in another mod), I designed some mechanics which enable the game to (in my opinion) more properly lean into that idea.

Usage

Baldurwind is specifically designed to be compatible with whatever the latest stable release of OpenMW is. At the time of this writing, that is 0.48. To the best of my knowledge, Baldurwind still works on development builds as of commit cd116ebe5f .

Otherwise, just follow the installation instructions below and be ready for a hard time. Turn-based Morrowind is extremely punishing and necessitates a proper build, and having friends along helps quite a bit. If you don't typically play with followers or companions, you probably will now!

Pairs great with AttendMe and OpenNeverMind.

  • Download the mod from Here
  • Extract the zip to a location of your choosing.
  • Paste the location you extracted it to into the form below, hit Generate Config, and paste the result into openmw.cfg.

Where would you like to install this mod?



# Baldurwind Data Directories
data=C:/Games/OpenMW-Mods/Baldurwind/.

# Baldurwind Content Files
content=Baldurwind.omwaddon



  
Morrowind Modathon 2024

Credits

All code in this repository was generated by Dave Corley under the GPL3 License.

Please enjoy my content, hack away as you please, and respect the freedoms of your fellow creators in the meantime.

Everyone in the MMC who kept constantly going on about how good BG3 was, thank you for annoying me into making this.