MorrobroomChangelog
Changelog
Every release of Morrobroom, newest first. A release marked unreleased is declared in mod.toml and published when its tag is pushed.
Development build
rebuilt from the default branch
-
1.0.1-dev.0development
Whatever is on the default branch right now. It may be ahead of the last release, and it may be broken.
morrobroom-Windows-X64.zipVerify · sha256 c7842a44d2ac…2d49c894
- Release
- 1.0.1-dev.0 (development)
- Size
- 10645790 bytes
- SHA-256
- c7842a44d2acf748d335b014c2d75955c1d8938f652e82ca0fa954c42d49c894
- Commit
- d89dd4c65475
- Sources
- 1
Check it yourself:
sha256sum morrobroom-Windows-X64.zipmust print the digest above.morrobroom-macOS-ARM64.zipVerify · sha256 2c296d23d423…708c1d6f
- Release
- 1.0.1-dev.0 (development)
- Size
- 10756209 bytes
- SHA-256
- 2c296d23d423687e18a230bd1eba41cbc0500a752dcb3818f3ff26a0708c1d6f
- Commit
- d89dd4c65475
- Sources
- 1
Check it yourself:
sha256sum morrobroom-macOS-ARM64.zipmust print the digest above.morrobroom-macOS-X64.zipVerify · sha256 8355d4888ec7…e5694680
- Release
- 1.0.1-dev.0 (development)
- Size
- 10904325 bytes
- SHA-256
- 8355d4888ec743664fd2cc8dbad0fad4062e32abc2506d15456210c6e5694680
- Commit
- d89dd4c65475
- Sources
- 1
Check it yourself:
sha256sum morrobroom-macOS-X64.zipmust print the digest above.morrobroom-Linux-X64.zipVerify · sha256 d422eb9df421…47766b55
- Release
- 1.0.1-dev.0 (development)
- Size
- 11034353 bytes
- SHA-256
- d422eb9df4217fec8dee95736b6f5f35866cbb2ecfb649e1be2267de47766b55
- Commit
- d89dd4c65475
- Sources
- 1
Check it yourself:
sha256sum morrobroom-Linux-X64.zipmust print the digest above.
Releases
1 declared
-
1.0.0 stable
First release: compile TrenchBroom maps into Morrowind content for OpenMW.
Added
- Compile Valve 220 maps into NIF meshes and a TES3 plugin, with brush-built statics, activators, containers, items, armor, clothing, lights and leveled lists.
- Bake static lighting into lightmaps that OpenMW loads without an engine patch.
- Author NIF materials, alpha, texturing, scrolling and oscillating UVs, billboards in all four Morrowind modes, sort nodes and collision roots from TrenchBroom.
- Smooth-shade faces with the Smooth Shading surface flag, in groups set by each face’s Value.
- Generate a TrenchBroom entity catalog from an OpenMW load order, sized in map units, and place its records as references.
- Reverse-compile visual NIF geometry into editable maps with nif2map, billboard modes included.
Known issues
nif_fx_fireand the VFX catalog are editor previews: placing one builds nothing yet.- nif2map does not read oscillating UV animation back: it reports the controller and imports the geometry without it.
morrobroom-Windows-X64.zipVerify · sha256 b4c1afdf7d7d…ceb6b9bb
- Release
- 1.0.0 (stable)
- Size
- 10646329 bytes
- SHA-256
- b4c1afdf7d7dd6cceedb7005ce5cd5c54e40e16fb21c4a3e71f97ebdceb6b9bb
- Commit
- 18276268c2ec
- Sources
- 1
Check it yourself:
sha256sum morrobroom-Windows-X64.zipmust print the digest above.morrobroom-macOS-ARM64.zipVerify · sha256 878ebb63aed7…f6e1dd9f
- Release
- 1.0.0 (stable)
- Size
- 10754355 bytes
- SHA-256
- 878ebb63aed71756820f2a2b7d9632951221b8e3472e95f250caf503f6e1dd9f
- Commit
- 18276268c2ec
- Sources
- 1
Check it yourself:
sha256sum morrobroom-macOS-ARM64.zipmust print the digest above.morrobroom-macOS-X64.zipVerify · sha256 5b38a748bf70…9a062e92
- Release
- 1.0.0 (stable)
- Size
- 10901639 bytes
- SHA-256
- 5b38a748bf70454b6afb86ae4d751ce262d2b8052696bc14d17851919a062e92
- Commit
- 18276268c2ec
- Sources
- 1
Check it yourself:
sha256sum morrobroom-macOS-X64.zipmust print the digest above.morrobroom-Linux-X64.zipVerify · sha256 4f2977afb2b6…39ae28ae
- Release
- 1.0.0 (stable)
- Size
- 11032973 bytes
- SHA-256
- 4f2977afb2b668660b5601011c70c853a144cf98c22621452cee58aa39ae28ae
- Commit
- 18276268c2ec
- Sources
- 1
Check it yourself:
sha256sum morrobroom-Linux-X64.zipmust print the digest above.