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Baldurwind
Turn-based Combat For Morrowind!
- development
- 0.1.2-dev.4
- runs on
- OpenMW any version
- runs on
- any platform
- requires
- 0
- used by
- 0
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Turn-based Combat For Morrowind!
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Replacement icons for skills, spells, and stats inspired by Bethesda's original art style.
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Lights that know what time it is. Candles gutter, lanterns dim in storms, and every flame in Vvardenfell follows the hour.
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Dark Souls 1-inspired combat system for OpenMW
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Mantling and Climbing for OpenMW (0.49)
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Get Lost for OpenMW! Hide your map and feel the pain.
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Visual rings, amulets, belts, and other miscellaneous effect items for OpenMW.
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Fargoth may take his revenge upon weak adventurers. Are you prepared to face his wrath?
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A community tagging standard for Morrowind records and cells. Tags dungeons, items, NPCs, ingredients, civic spaces, and more. Built as a dependency for mods like Static Switching System.
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A shared OpenMW-Lua utility layer built from reusable code proven across multiple mods.
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OpenMW Zooming, with high degrees of interoperability.
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View distance manager implemented in OpenMW-Lua to maximize framerate *and* viewing distance whenever possible.
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Ridiculous playable baskets mod for OpenMW. Implements a whole basket-focused character controller with gravity and friction.
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Mimics for OpenMW, inspired by Dark Souls, based on concit's Mimic assets.
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Monochrome UI supplement is, well... a monochrome UI supplement.
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Mount and ride any creature in OpenMW, with full AI support!
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Streamlined version of UI Modes, focused on simplified menu interactions.
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Modern music management for OpenMW, inspired by MUSE and Dynamic Music.
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Replacement OpenMW UI experiment with a prototype player inventory window.
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Lightweight, combat-aware autosave management with optional rest and cell change saves.
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Collection of shaders developed by S3ctor for OpenMW.
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Replacement map for StarWind supporting either base OpenMW 0.51 or [Stanislaw's paper map mod](https://www.nexusmods.com/morrowind/mods/58059).
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Reproducible Definitive Starwind builds with recursive master decoupling, audited dialogue behavior, and a validated Star_Data/Starwind split.
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Assets for Starwind PVP mode inspired by testman's old tes3mp deathmatch script.
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Make patches and replacers for OpenMW using only YAML files!
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Lock on. Stay on. Dark Souls 1-inspired targeting for the modern outlander.
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Stylized HUD replacement for OpenMW featuring a Tribunal Hand or Diablo-Style health bars!
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Toolgun is a port of the eponymous swiss-army-revolver from Garry's Mod, purpose built for OpenMW.
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OpenMW reimplementation of MWSE's Cosmetic Overrides.
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Streamlined version of UI Modes, focused on simplified menu interactions.
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Give filled soul gems distinct visuals in OpenMW with four selectable or randomized styles, including support for black soul gems.